Bobby D. Bryant
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Real-time neuroevolution in the NERO video game
KO Stanley, BD Bryant, R Miikkulainen
IEEE transactions on evolutionary computation 9 (6), 653-668, 2005
4682005
Evolving neural network agents in the NERO video game
KO Stanley, BD Bryant, R Miikkulainen
Proceedings of the IEEE, 182-189, 2005
2012005
Evolving adaptive neural networks with and without adaptive synapses
KO Stanley, BD Bryant, R Miikkulainen
The 2003 Congress on Evolutionary Computation, 2003. CEC'03. 4, 2557-2564, 2003
1372003
Using second life to enhance classroom management practice in teacher education
J Mahon, B Bryant, B Brown, M Kim
Educational Media International 47 (2), 121-134, 2010
1232010
Neuroevolution for adaptive teams
BD Bryant, R Miikkulainen
The 2003 Congress on Evolutionary Computation, 2003. CEC'03. 3, 2194-2201, 2003
772003
Computational intelligence in games
R Miikkulainen, BD Bryant, R Cornelius, IV Karpov, KO Stanley, CH Yong
Computational Intelligence: Principles and Practice, 155-191, 2006
682006
Real-time evolution of neural networks in the NERO video game
KO Stanley, BD Bryant, I Karpov, R Miikkulainen
AAAI 6, 1671-1674, 2006
652006
Evolving visibly intelligent behavior for embedded game agents
BD Bryant
392006
Acquiring visibly intelligent behavior with example-guided neuroevolution
BD Bryant, R Miikkulainen
Proceedings of the National Conference on Artificial Intelligence 22 (1), 801, 2007
322007
Evolving stochastic controller networks for intelligent game agents
BD Bryant, R Miikkulainen
2006 IEEE International Conference on Evolutionary Computation, 1007-1014, 2006
292006
Watermark embedder optimization for 3D mesh objects using classification based approach
RC Motwani, MC Motwani, BD Bryant, FC Harris Jr, AS Agarwal
2010 International Conference on Signal Acquisition and Processing, 125-129, 2010
162010
3D multimedia protection using artificial neural network
MC Motwani, BD Bryant, SM Dascalu, FC Harris Jr
2010 7th IEEE Consumer Communications and Networking Conference, 1-5, 2010
152010
Real-time evolution in the NERO video game
K Stanley, B Bryant, R Miikkulainen
Proceedings of the IEEE Symposium on Computational Intelligence and Games …, 2005
152005
Lamarckian neuroevolution for visual control in the quake ii environment
M Parker, BD Bryant
2009 IEEE Congress on Evolutionary Computation, 2630-2637, 2009
142009
Visual control in quake ii with a cyclic controller
M Parker, BD Bryant
2008 IEEE Symposium On Computational Intelligence and Games, 151-158, 2008
142008
Neurovisual control in the Quake II environment
M Parker, BD Bryant
IEEE Transactions on Computational Intelligence and AI in Games 4 (1), 44-54, 2012
132012
Real-time human–robot interaction underlying neurorobotic trust and intent recognition
LCJ Bray, SR Anumandla, CM Thibeault, RV Hoang, PH Goodman, ...
Neural networks 32, 130-137, 2012
102012
Neuro-visual control in the Quake II game engine
M Parker, BD Bryant
2008 IEEE International Joint Conference on Neural Networks (IEEE World …, 2008
102008
Exploiting sensor symmetries in example-based training for intelligent agents
BD Bryant, R Miikkulainen
2006 IEEE Symposium on Computational Intelligence and Games, 90-97, 2006
92006
A neuroevolutionary approach to adaptive multi-agent teams
BD Bryant, R Miikkulainen
Foundations of Trusted Autonomy, 87-115, 2018
72018
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