Distributed System Architecture for Control of a Set Top Box R van Rozen, D Bonfrer, E Global BV US Patent App. 13/327,539, 2011 | 28* | 2011 |
Monitoring and controlling the operation of devices in a distributed network of broadcast devices H Bekedam, M De Jong, R van Rozen, E Global BV US Patent App. 13/032,471, 2011 | 22* | 2011 |
Adapting Game Mechanics with Micro-Machinations R van Rozen, J Dormans Proceedings of the 9th International Conference on the Foundations of …, 2014 | 18 | 2014 |
Toward Live Domain-Specific Languages: From Text Differencing to Adapting Models at Run Time R van Rozen, T van der Storm Software & Systems Modeling, 1-18, 2017 | 13* | 2017 |
Micro-Machinations: A DSL for Game Economies P Klint, R van Rozen Software Language Engineering, 36-55, 2013 | 13* | 2013 |
Embedding dynamic information in electronic devices R van Rozen, E Global BV US Patent App. 13/504,468, 2010 | 8* | 2010 |
Origin Tracking + Text Differencing = Textual Model Differencing R van Rozen, T van der Storm Proceedings of the 8th International Conference on Model Transformation, 2015 | 6 | 2015 |
Measuring quality of grammars for procedural level generation R van Rozen, Q Heijn Proceedings of the 13th International Conference on the Foundations of …, 2018 | 3 | 2018 |
A Pattern-Based Game Mechanics Design Assistant R van Rozen Proceedings of the 10th International Conference on the Foundations of …, 2015 | 3 | 2015 |
Game Developers Need Lua AiR P Klint, L Roosendaal, R van Rozen International Conference on Entertainment Computing, 530-535, 2012 | 3 | 2012 |
On logic and questions in dialogue systems M Borkent, R van Rozen | 3 | 2005 |
Dynamically determining and utilizing an application programming interface of an electronic device HHK Bekedam, M De Jong, D Engbers, P Hillen, R van Rozen, ... US Patent App. 12/901,210, 2010 | 2* | 2010 |
Languages of Games and Play: A Systematic Mapping Study R van Rozen ACM Computing Surveys (CSUR) 53 (6), 1-37, 2020 | | 2020 |
Wonderful Design: Applying Appraisal Theory to Procedural Level Generation. R Corstjens, A Bouwer, J Dormans, R van Rozen AIIDE Workshops, 2018 | | 2018 |
Handout provided with the workshop Adapting Game Mechanics with Micro-Machinations R van Rozen | | 2014 |
Model Differencing for Textual DSLs R van Rozen, T van der Storm BENEVOL 2014, 43-44, 2014 | | 2014 |
A Debugging Framework for NIPS R van Rozen University of Twente, 2007 | | 2007 |
Live Game Design R van Rozen, T van der Storm, P Klint | | |