Shamus P. Smith
Title
Cited by
Cited by
Year
Computer game engines for developing first-person virtual environments
D Trenholme, SP Smith
Virtual reality 12 (3), 181-187, 2008
1372008
Rapid prototyping a virtual fire drill environment using computer game technology
SP Smith, D Trenholme
Fire safety journal 44 (4), 559-569, 2009
1322009
Exploring Business Models for MOOCs in Higher Education
EL Burd, SP Smith, S Reisman
Innovative Higher Education 40 (1), 37-49, 2014
1032014
Evaluation for the design of experience in virtual environments: modeling breakdown of interaction and illusion
T Marsh, P Wright, S Smith
Cyberpsychology & Behavior 4 (2), 225-238, 2001
742001
The hybrid world of virtual environments
S Smith, D Duke, M Massink
Computer Graphics Forum 18 (3), 297-308, 1999
521999
Extending Building Information Models into Game Engines
R Bille, SP Smith, K Maund, G Brewer
Proceedings of the 2014 Conference on Interactive Entertainment, 1-8, 2014
482014
Drowning in immersion
S Smith, T Marsh, D Duke, P Wright
Proceedings of UK-VRSIG 98, 1-9, 1998
40*1998
Evaluating design guidelines for reducing user disorientation in a desktop virtual environment
SP Smith, T Marsh
Virtual Reality 8 (1), 55-62, 2004
382004
Virtual environments as hybrid systems
S Smith, D Duke
Eurographics UK 17th Annual Conference, 113-128, 1999
381999
Embedding immersive virtual reality in classrooms: Ethical, organisational and educational lessons in bridging research and practice
E Southgate, SP Smith, C Cividino, S Saxby, J Kilham, G Eather, J Scevak, ...
International Journal of Child-Computer Interaction, 2018
352018
Evaluating distributed cognitive resources for wayfinding in a desktop virtual environment
SP Smith, J Hart
3D User Interfaces (3DUI'06), 3-10, 2006
352006
Using planning techniques to provide feedback in interactive learning environments
RH Kemp, SP Smith
Proceedings Sixth International Conference on Tools with Artificial …, 1994
301994
ServAR: An augmented reality tool to guide the serving of food
ME Rollo, T Bucher, SP Smith, CE Collins
International Journal of Behavioral Nutrition and Physical Activity 14 (1), 65, 2017
292017
Exploring the effectiveness of commercial and custom-built games for cognitive training
SP Smith, M Stibric, D Smithson
Computers in Human Behavior 29 (6), 2388-2393, 2013
292013
Measuring the effect of gaming experience on virtual environment navigation tasks
SP Smith, S Du'Mont
2009 IEEE Symposium on 3D User Interfaces, 3-10, 2009
292009
A meta-analysis of data collection in serious games research
SP Smith, K Blackmore, K Nesbitt
Serious Games Analytics, 31-55, 2015
282015
Binding virtual environments to toolkit capabilities
SP Smith, DJ Duke
Computer Graphics Forum 19 (3), 81-89, 2000
272000
Towards hybrid interface specification for virtual environments
M Massink, D Duke, S Smith
Design, Specification and Verification of Interactive Systems’ 99, 30-51, 1999
271999
Using the resources model in virtual environment design
S Smith, D Duke, P Wright
Workshop on User Centered Design and Implementation of Virtual Environments …, 1999
241999
Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youth
E Southgate, SP Smith, J Scevak
2017 IEEE Virtual Reality (VR), 12-18, 2017
232017
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