Benjamin Ultan Cowley
Benjamin Ultan Cowley
Docent of Cognitive Science, University of Helsinki
Verified email at - Homepage
Cited by
Cited by
Toward an understanding of flow in video games
B Cowley, D Charles, M Black, R Hickey
Computers in Entertainment (CIE) 6 (2), 1-27, 2008
A review of the use of psychophysiological methods in game research
JM Kivikangas, G Chanel, B Cowley, I Ekman, M Salminen, S Järvelä, ...
journal of gaming & virtual worlds 3 (3), 181-199, 2011
The psychophysiology primer: a guide to methods and a broad review with a focus on human–computer interaction
B Cowley, M Filetti, K Lukander, J Torniainen, A Henelius, L Ahonen, ...
Foundations and Trends® in Human–Computer Interaction 9 (3-4), 151-308, 2016
Learning principles and interaction design for ‘Green My Place’: A massively multiplayer serious game
B Cowley, JL Moutinho, C Bateman, A Oliveira
Entertainment Computing 2 (2), 103-113, 2011
User-system-experience model for user centered design in computer games
B Cowley, D Charles, M Black, R Hickey
International Conference on Adaptive Hypermedia and Adaptive Web-Based …, 2006
Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features
B Cowley, D Charles
User Modeling and User-Adapted Interaction 26 (2-3), 257-306, 2016
Cardiovascular physiology predicts learning effects in a serious game activity
B Cowley, N Ravaja, T Heikura
Computers & Education 60 (1), 299-309, 2013
Real-time rule-based classification of player types in computer games
B Cowley, D Charles, M Black, R Hickey
User Modeling and User-Adapted Interaction 23 (5), 489-526, 2013
Experience assessment and design in the analysis of gameplay
B Cowley, I Kosunen, P Lankoski, JM Kivikangas, S Järvelä, I Ekman, ...
Simulation & Gaming 45 (1), 41-69, 2014
Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modeling
B Cowley, D Charles, M Black, R Hickey
2009 IEEE Symposium on Computational Intelligence and Games, 170-177, 2009
Learning loops–interactions between guided reflection and experience‐based learning in a serious game activity
B Cowley, T Heikura, N Ravaja
Journal of Computer Assisted Learning 29 (4), 348-370, 2013
Cognitive collaboration found in cardiac physiology: Study in classroom environment
L Ahonen, B Cowley, J Torniainen, A Ukkonen, A Vihavainen, ...
PloS one 11 (7), 2016
Learning when serious: psychophysiological evaluation of a technology-enhanced learning game
B Cowley, M Fantato, C Jennett, M Ruskov, N Ravaja
Journal of Educational Technology & Society 17 (1), 3-16, 2014
Feasibility of an electrodermal activity ring prototype as a research tool
J Torniainen, B Cowley, A Henelius, K Lukander, S Pakarinen
2015 37th Annual International Conference of the IEEE Engineering in …, 2015
Computer enabled neuroplasticity treatment: a clinical trial of a novel design for neurofeedback therapy in adult ADHD
B Cowley, É Holmström, K Juurmaa, L Kovarskis, CM Krause
Frontiers in human neuroscience 10, 205, 2016
Biosignals reflect pair-dynamics in collaborative work: EDA and ECG study of pair-programming in a classroom environment
L Ahonen, BU Cowley, A Hellas, K Puolamäki
Scientific reports 8 (1), 1-16, 2018
The QUARTIC process model to support serious games development for contextualized competence-based learning and assessment
B Cowley, M Bedek, C Ribeiro, T Heikura, SA Petersen
Handbook of Research on Serious Games As Educational, Business and Research …, 2012
Player profiling and modelling in computer and video games
BU Cowley
University of Ulster, 2009
Learning in balance: Using oscillatory EEG biomarkers of attention, motivation and vigilance to interpret game-based learning
B Cowley, N Ravaja
Cogent Education 1 (1), 962236, 2014
Epileptic electroencephalography profile associates with attention problems in children with fragile X syndrome: review and case series
B Cowley, S Kirjanen, J Partanen, ML Castrén
Frontiers in human neuroscience 10, 353, 2016
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