Creating next generation blended learning environments using mixed reality, video games and simulations SE Kirkley, JR Kirkley TechTrends 49 (3), 42-53, 2005 | 403 | 2005 |
Principles for teaching problem solving J Kirkley Technical Paper, Plato Learning Inc, 2003 | 321 | 2003 |
Learner-centered theory and practice in distance education: Cases from higher education TM Duffy, JR Kirkley Routledge, 2003 | 319 | 2003 |
Finding the instructor in post-secondary online learning: Pedagogical, social, managerial and technological locations CJ Bonk, J Kirkley, N Hara, VP Dennen Teaching & Learning Online, 76-97, 2018 | 189 | 2018 |
Principles for teaching problem solving R Foshay, J Kirkley Technical paper 4 (1), 1-16, 2003 | 152 | 2003 |
Instructional design authoring support for the development of serious games and mixed reality training SE Kirkley, S Tomblin, J Kirkley Interservice/Industry Training, Simulation and Education Conference (I/ITSEC …, 2005 | 105 | 2005 |
Learning theory and pedagogy applied in distance learning: The case of Cardean University TM Duffy, JR Kirkley Learner-centered theory and practice in distance education, 129-164, 2003 | 93 | 2003 |
Changing Workplaces, Changing Classes: The New Technology in Workplace Literacy L Mikulecky, JR Kirkley Handbook of literacy and technology: Transformations in a post-typographic world, 1998 | 72 | 1998 |
An Instructional Design Model for Online Problem Based Learning (PBL) Environments: The Learning To Teach with Technology Studio. L Malopinsky, J Kirkley, R Stein, T Duffy | 66 | 2000 |
Introduction: Theory and practice in distance education TM Duffy, JR Kirkley Learner-centered theory and practice in distance education, 25-36, 2003 | 61 | 2003 |
Object oriented mixed reality and video game authoring tool system and method E Kirkley, S Borland, S Tomblin, A Nelson, W Pendleton, J Kirkley, ... US Patent App. 11/216,377, 2006 | 56 | 2006 |
Advances in pedagogy: Finding the instructor in post-secondary online learning CJ Bonk, J Kirkley, N Hara, V Dennen annual meeting of the American Educational Research Association, New Orleans, LA, 2000 | 45 | 2000 |
Literacy instruction for the 21st-century workplace L Mikulecky, JR Kirkley Peabody Journal of Education 73 (3-4), 290-316, 1998 | 37 | 1998 |
Building bridges between serious game design and instructional design: A blueprint for now and the future J Kirkley, S Kirkley, J Heneghan The design and use of simulation computer games in education, 61-83, 2007 | 35 | 2007 |
Online teacher professional development: A learning architecture T Duffy, JR Kirkley, R Del Valle Martin, L Malopinsky, C Scholten, G Neely, ... | 33 | 2012 |
Implications of constructivism for the design and use of serious games JR Kirkley, TM Duffy, SE Kirkley, DLH Kremer Computer games and instruction, 371-394, 2011 | 29 | 2011 |
Principles for teaching problem solving. Plato Learning J Kirkley, R Foshay Inc. Technical Paper: Indiana, 2003 | 26 | 2003 |
Problem-based embedded training: An instructional methodology for embedded training using mixed and virtual reality technologies JR Kirkley, SE Kirkley, TE Myers, N Lindsay, MJ Singer Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), 2003 | 22 | 2003 |
Expanding the boundaries of blended learning: Transforming learning with mixed and virtual reality technologies JR Kirkley, SE Kirkley The handbook of blended learning: Global perspectives, local designs, 533-549, 2006 | 21 | 2006 |
Designing a Web-based electronic performance support system (EPSS): A case study of literacy online JR Kirkley, TM Duffy Web-based instruction, 139-148, 1997 | 21 | 1997 |