Ramin Tadayon
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Affective haptics for enhancing access to social interactions for individuals who are blind
T McDaniel, S Bala, J Rosenthal, R Tadayon, A Tadayon, ...
International Conference on Universal Access in Human-Computer Interaction …, 2014
Real-time stealth intervention for motor learning using player flow-state
R Tadayon, A Amresh, T McDaniel, S Panchanathan
2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018
Interactive motor learning with the autonomous training assistant: a case study
R Tadayon, T McDaniel, M Goldberg, PM Robles-Franco, J Zia, M Laff, ...
International Conference on Human-Computer Interaction, 495-506, 2015
Person-centered multimedia computing: a new paradigm inspired by assistive and rehabilitative applications
S Panchanathan, S Chakraborty, T McDaniel, R Tadayon
IEEE MultiMedia 23 (3), 12-19, 2016
Enriching the fan experience in a smart stadium using internet of things technologies
S Panchanathan, S Chakraborty, T McDaniel, R Tadayon, B Fakhri, ...
International Journal of Semantic Computing 11 (02), 137-170, 2017
A Survey of Multimodal Systems and Techniques for Motor Learning.
R Tadayon, TL McDaniel, S Panchanathan
JIPS 13 (1), 8-25, 2017
A person-centric design framework for at-home motor learning in serious games
R Tadayon
Arizona State University, 2017
Autonomous training assistant: A system and framework for guided at-home motor learning
R Tadayon, T McDaniel, S Panchanathan
Proceedings of the 18th International ACM SIGACCESS Conference on Computers …, 2016
A toolkit for motion authoring and motor skill learning in serious games
R Tadayon, S Panchanathan, T McDaniel, B Fakhri, M Laff
2014 IEEE International Symposium on Haptic, Audio and Visual Environments …, 2014
Smart stadia as testbeds for smart cities: Enriching fan experiences and improving accessibility
S Panchanathan, T McDaniel, R Tadayon, A Rukkila, H Venkateswara
2019 International Conference on Computing, Networking and Communications …, 2019
Haptic Vision: Augmenting non-visual travel and accessing environmental information at a distance
B Duarte, T McDaniel, R Tadayon, S Devkota, G Strasser, CC Ramey, ...
International Conference on Smart Multimedia, 90-101, 2018
Tactile Facial Action Units Toward Enriching Social Interactions for Individuals Who Are Blind
T McDaniel, S Devkota, R Tadayon, B Duarte, B Fakhri, S Panchanathan
International Conference on Smart Multimedia, 3-14, 2018
Automatic Exercise Assistance for the Elderly Using Real-Time Adaptation to Performance and Affect
R Tadayon, AV Ramirez, S Das, Y Kishishita, M Yamamoto, Y Kurita
International Conference on Human-Computer Interaction, 556-574, 2019
A multimodal gamified platform for real-time user feedback in sports performance
D Monaghan, F Honohan, A Ahmadi, T McDaniel, R Tadayon, A Karpur, ...
Proceedings of the 24th ACM international conference on Multimedia, 708-710, 2016
Socially relevant simulation games: a design study
R Tadayon, A Amresh, W Burleson
Proceedings of the 19th ACM international conference on Multimedia, 941-944, 2011
A Rhythm-Based Serious Game for Fine Motor Rehabilitation Using Leap Motion
V Shah, M Cuen, T McDaniel, R Tadayon
2019 58th Annual Conference of the Society of Instrument and Control …, 2019
Muscleblazer: Force-Feedback Suit for Immersive Experience
Y Kishishita, S Das, AV Ramirez, C Thakur, R Tadayon, Y Kurita
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1813-1818, 2019
Person-Centered Technologies for Individuals with Disabilities: Empowerment Through Assistive and Rehabilitative Solutions
H Venkateswara, T McDaniel, R Tadayon, S Panchanathan
Technology & Innovation 20 (1-2), 117-132, 2018
Person-Centric Multimedia: How Research Inspirations from Designing Solutions for Individual Users Benefits the Broader Population
S Panchanathan, R Tadayon, H Venkateswara, T McDaniel
International Conference on Smart Multimedia, 51-65, 2018
World of Golf: a socially relevant simulation game
R Tadayon, W Burleson, A Amresh
Proceedings of the 4th International Conference on Fun and Games, 83-92, 2012
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Artikelen 1–20