Follow
Ulf Wilhelmsson
Ulf Wilhelmsson
Associate professor, University of Skövde
Verified email at his.se - Homepage
Title
Cited by
Cited by
Year
Enacting the Point of Being: Computer Games, Interaction and Film Theory
U Wilhelmsson
Department of Film and Media Studies, University of Copenhagen, 2001
282001
Game Ego presence in video and computer games
U Wilhelmsson
Extending Experiences, 58-72, 2008
232008
Inclusive game design: audio interface in a graphical adventure game
PA Östblad, H Engström, J Brusk, P Backlund, U Wilhelmsson
Proceedings of the 9th audio mostly: A conference on interaction with sound, 1-8, 2014
212014
A combined model for the structuring of computer game audio
U Wilhelmsson, J Wallén
Game sound technology and player interaction: Concepts and developments, 98-132, 2011
192011
Computer games as playground and stage
U Wilhelmsson
Proceedings of the 2006 international conference on Game research and …, 2006
162006
Enacting the point of being-computer games, interaction and film theory: affordances and constraints, metaphorical concepts and experientialist cognition observed through the …
U Wilhelmsson
Univ., 2001
122001
What is a game ego: or how the embodied mind plays a role in computer game environments
U Wilhelmsson
IOS Press, 2006
112006
A game-based approach to support social presence and awareness in distributed project-based learning
BB Marklund, P Backlund, CJ Dahlin, H Engström, U Wilhelmsson
International Journal of Game-Based Learning (IJGBL) 4 (1), 1-20, 2014
102014
Roger Caillois and Marxism: A game studies perspective
L Kristensen, U Wilhelmsson
Games and Culture 12 (4), 381-400, 2017
82017
A Literary Excursion Into the Hidden (Fan) Fictional Worlds of Tetris, Starcraft, and Dreamfall.
J Rambusch, T Susi, S Ekman, U Wilhelmsson
DiGRA Conference, 2009
72009
Shift from game-as-a-product to game-as-a-service research trends
U Wilhelmsson, W Wang, R Zhang, M Toftedahl
Service Oriented Computing and Applications 16 (2), 79-81, 2022
62022
Everyone is not a gamer! developing cultural heritage experiences for diverse audiences
U Wilhelmsson, P Backlund
Visual Computing for Cultural Heritage, 263-281, 2020
62020
" Can you send me a photo?": A Game-Based Approach for Increasing Young Children’s Risk Awareness to Prevent Online Sexual Grooming
T Susi, N Torstensson, U Wilhelmsson
DiGRA 2019, The 12th Digital Games Research Association Conference, Kyoto …, 2019
42019
A computer game for an enhanced visitor experience: integration of reality and fiction
U Wilhelmsson, M Marcus Toftedahl, T Susi, N Niklas Torstensson, ...
Proceeding of game and entertainment technologies conference, 149-156, 2014
32014
Datorspel som lekplats och skådeplats: Rummets roll i lek och narration
U Wilhelmsson
Studentlitteratur, 2007
32007
Merging the analogue and the digital: Combining opposite activities in a mixed media game
U Wilhelmsson, T Susi, N Torstensson
Media and Communication 9 (1), 17-27, 2021
22021
Wizard of Oz and the design of a multi-player mixed reality game
N Torstensson, T Susi, U Wilhelmsson, M Lebram
HCI in Games: Second International Conference, HCI-Games 2020, Held as Part …, 2020
22020
Game graphics and effective learning: A review of visual communication research in serious games
H Bai, R Zhang, B Berg Marklund, U Wilhelmsson
International Conferences Interfaces and Human Computer Interaction, 2022
12022
Teaching cardiovascular health through a purposeful game
P Backlund, H Bai, V Bankler, A Krettek, U Wilhelmsson, R Zhang
II International Scientific and Practical Internet Conference" Innovative …, 2022
12022
What is a Computer/Video game experience?
U Wilhelmsson
The Virtual 2006: Designing digital experience, September 14-16, 2006 …, 2007
12007
The system can't perform the operation now. Try again later.
Articles 1–20