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Matthew Stephenson
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Ludii-The ludemic General Game System
E Piette, DJNJ Soemers, M Stephenson, CF Sironi, MHM Winands, ...
European Conference on Artificial Intelligence 325, 2020
892020
Deceptive games
D Anderson, M Stephenson, J Togelius, C Salge, J Levine, J Renz
Applications of Evolutionary Computation: 21st International Conference …, 2018
352018
Procedural generation of complex stable structures for angry birds levels
M Stephenson, J Renz
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
312016
Generating varied, stable and solvable levels for Angry Birds style physics games
M Stephenson, J Renz
2017 IEEE Conference on Computational Intelligence and Games (CIG), 288-295, 2017
302017
Foundations of Digital Arch {\ae} oludology
C Browne, DJNJ Soemers, É Piette, M Stephenson, M Conrad, W Crist, ...
arXiv preprint arXiv:1905.13516, 2019
272019
Procedural generation of levels for angry birds style physics games
M Stephenson, J Renz
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
252016
Ludii as a Competition Platform
M Stephenson, E Piette, DJNJ Soemers, C Browne
2019 IEEE Conference on Games (CoG), 1-8, 2019
242019
AI meets Angry Birds
J Renz, XY Ge, M Stephenson, P Zhang
Nature Machine Intelligence 1 (7), 328-328, 2019
232019
A Practical Introduction to the Ludii General Game System
C Browne, M Stephenson, É Piette, DJNJ Soemers
Advances in Computer Games, 167-179, 2019
192019
The 2017 AIBIRDS Competition
M Stephenson, J Renz, X Ge, P Zhang
arXiv preprint arXiv:1803.05156, 2018
192018
Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games
C Gamage, V Pinto, C Xue, M Stephenson, P Zhang, J Renz
2021 IEEE Conference on Games (CoG), 1-8, 2021
182021
General board game concepts
E Piette, M Stephenson, DJNJ Soemers, C Browne
2021 IEEE Conference on Games (CoG), 01-08, 2021
182021
An Overview of the Ludii General Game System
M Stephenson, É Piette, D Soemers, C Browne
IEEE Conference on Games, 2019
172019
The 2017 aibirds level generation competition
M Stephenson, J Renz, X Ge, L Ferreira, J Togelius, P Zhang
IEEE Transactions on Games 11 (3), 275-284, 2018
172018
Creating a hyper-agent for solving angry birds levels
M Stephenson, J Renz
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2017
172017
General board geometry
C Browne, É Piette, M Stephenson, DJNJ Soemers
Advances in Computer Games, 235-246, 2022
152022
Ludii and XCSP: Playing and Solving Logic Puzzles
C Piette, E Piette, M Stephenson, DJNJ Soemers, C Browne
2019 IEEE Conference on Games (CoG), 1-4, 2019
152019
General game heuristic prediction based on ludeme descriptions
M Stephenson, DJNJ Soemers, É Piette, C Browne
2021 IEEE Conference on Games (CoG), 1-4, 2021
142021
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration
DJNJ Soemers, E Piette, M Stephenson, C Browne
2020 IEEE Conference on Games (CoG), 245-252, 2020
142020
The computational complexity of Angry Birds
M Stephenson, J Renz, X Ge
Artificial Intelligence 280, 103232, 2020
132020
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