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Minhua Ma
Minhua Ma
Professor of Games Technology, Falmouth University
Verified email at falmouth.ac.uk
Title
Cited by
Cited by
Year
Serious games and edutainment applications
LC Jain
Springer, 2011
2092011
Serious games for movement therapy after stroke
M Ma, K Bechkoum
2008 IEEE international conference on systems, man and cybernetics, 1872-1877, 2008
1722008
Effectiveness of immersive virtual reality in surgical training—a randomized control trial
Y Pulijala, M Ma, M Pears, D Peebles, A Ayoub
Journal of Oral and Maxillofacial Surgery 76 (5), 1065-1072, 2018
1602018
Virtual, augmented reality and serious games for healthcare 1
M Ma, LC Jain, P Anderson
Springer, 2014
1132014
A review of serious games for children with autism spectrum disorders (ASD)
HM Zakari, M Ma, D Simmons
International conference on serious games development and applications, 93-106, 2014
1042014
Augmented reality and gamification in heritage museums
R Hammady, M Ma, N Temple
Joint International Conference on Serious Games, 181-187, 2016
1002016
Virtual reality and serious games in healthcare
M Ma, H Zheng
Advanced computational intelligence paradigms in healthcare 6. Virtualá…, 2011
942011
Adaptive virtual reality games for rehabilitation of motor disorders
M Ma, M McNeill, D Charles, S McDonough, J Crosbie, L Oliver, ...
international conference on universal access in human-computer interactioná…, 2007
932007
A review of augmented reality applications for history education and heritage visualisation
J Challenor, M Ma
Multimodal Technologies and Interaction 3 (2), 39, 2019
842019
Virtual reality and 3D animation in forensic visualization
M Ma, H Zheng, H Lallie
Journal of forensic sciences 55 (5), 1227-1231, 2010
802010
An innovative virtual reality training tool for orthognathic surgery
Y Pulijala, M Ma, M Pears, D Peebles, A Ayoub
International journal of oral and maxillofacial surgery 47 (9), 1199-1205, 2018
652018
Automatic conversion of natural language to 3D animation
M Ma
University of Ulster, 2006
642006
Future trends of virtual, augmented reality, and games for health
M Ma, LC Jain, P Anderson
Virtual, augmented reality and serious games for healthcare 1, 1-6, 2014
552014
A comparison of animated versus static images in an instructional multimedia presentation
CJ Daly, JM Bulloch, M Ma, D Aidulis
Advances in physiology education 40 (2), 201-205, 2016
482016
Design and development of a spatial mixed reality touring guide to the Egyptian museum
R Hammady, M Ma, C Strathern, M Mohamad
Multimedia Tools and Applications 79 (5), 3465-3494, 2020
452020
Constructionist learning in anatomy education
M Ma, K Bale, P Rea
International Conference on Serious Games Development and Applications, 43-58, 2012
382012
VR surgery: Interactive virtual reality application for training oral and maxillofacial surgeons using oculus rift and leap motion
Y Pulijala, M Ma, A Ayoub
Serious Games and Edutainment Applications, 187-202, 2017
332017
Prosocial video game as an intimate partner violence prevention tool among youth: A randomised controlled trial
D Boduszek, A Debowska, AD Jones, M Ma, D Smith, D Willmott, ...
Computers in Human Behavior 93, 260-266, 2019
322019
User experience of markerless augmented reality applications in cultural heritage museums:‘museumeye’as a case study
R Hammady, M Ma, A Powell
International Conference on Augmented Reality, Virtual Reality and Computerá…, 2018
302018
Visual semantics and ontology of eventive verbs
M Ma, PM Kevitt
International Conference on Natural Language Processing, 187-196, 2004
292004
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