GamingAnywhere: An open cloud gaming system CY Huang, CH Hsu, YC Chang, KT Chen Proceedings of the 4th ACM multimedia systems conference, 36-47, 2013 | 339 | 2013 |
Fixation prediction for 360 video streaming in head-mounted virtual reality CL Fan, J Lee, WC Lo, CY Huang, KT Chen, CH Hsu Proceedings of the 27th workshop on network and operating systems support …, 2017 | 293 | 2017 |
360 video viewing dataset in head-mounted virtual reality WC Lo, CL Fan, J Lee, CY Huang, KT Chen, CH Hsu Proceedings of the 8th ACM on Multimedia Systems Conference, 211-216, 2017 | 268 | 2017 |
A survey on cloud gaming: Future of computer games W Cai, R Shea, CY Huang, KT Chen, J Liu, VCM Leung, CH Hsu IEEE Access 4, 7605-7620, 2016 | 237 | 2016 |
On the quality of service of cloud gaming systems KT Chen, YC Chang, HJ Hsu, DY Chen, CY Huang, CH Hsu IEEE Transactions on Multimedia 16 (2), 480-495, 2013 | 227 | 2013 |
GamingAnywhere: The first open source cloud gaming system CY Huang, KT Chen, DY Chen, HJ Hsu, CH Hsu ACM Transactions on Multimedia Computing, Communications, and Applications …, 2014 | 193 | 2014 |
Placing virtual machines to optimize cloud gaming experience HJ Hong, DY Chen, CY Huang, KT Chen, CH Hsu IEEE Transactions on Cloud Computing 3 (1), 42-53, 2014 | 158 | 2014 |
Using graphics rendering contexts to enhance the real-time video coding for mobile cloud gaming S Shi, CH Hsu, K Nahrstedt, R Campbell Proceedings of the 19th ACM international conference on Multimedia, 103-112, 2011 | 152 | 2011 |
A survey on 360 video streaming: Acquisition, transmission, and display CL Fan, WC Lo, YT Pai, CH Hsu Acm Computing Surveys (Csur) 52 (4), 1-36, 2019 | 121 | 2019 |
A survey of interactive remote rendering systems S Shi, CH Hsu ACM Computing Surveys (CSUR) 47 (4), 1-29, 2015 | 110 | 2015 |
Dynamic module deployment in a fog computing platform HJ Hong, PH Tsai, CH Hsu 2016 18th Asia-Pacific Network Operations and Management Symposium (APNOMS), 1-6, 2016 | 107 | 2016 |
Enabling adaptive cloud gaming in an open-source cloud gaming platform HJ Hong, CF Hsu, TH Tsai, CY Huang, KT Chen, CH Hsu IEEE Transactions on Circuits and Systems for Video Technology 25 (12), 2078 …, 2015 | 87 | 2015 |
Context-aware decision engine for mobile cloud offloading TY Lin, TA Lin, CH Hsu, CT King 2013 IEEE Wireless Communications and Networking Conference Workshops (WCNCW …, 2013 | 84 | 2013 |
The future of cloud gaming [point of view] W Cai, R Shea, CY Huang, KT Chen, J Liu, VCM Leung, CH Hsu Proceedings of the IEEE 104 (4), 687-691, 2016 | 69 | 2016 |
Quantifying user satisfaction in mobile cloud games CY Huang, CH Hsu, DY Chen, KT Chen Proceedings of Workshop on Mobile Video Delivery, 1-6, 2014 | 68 | 2014 |
Distortion-aware scalable video streaming to multinetwork clients NM Freris, CH Hsu, JP Singh, X Zhu IEEE/ACM transactions on networking 21 (2), 469-481, 2012 | 68 | 2012 |
Mobile augmented reality for books on a shelf D Chen, S Tsai, CH Hsu, JP Singh, B Girod 2011 IEEE International Conference on Multimedia and Expo, 1-6, 2011 | 68 | 2011 |
Building book inventories using smartphones DM Chen, SS Tsai, B Girod, CH Hsu, KH Kim, JP Singh Proceedings of the 18th ACM international conference on Multimedia, 651-654, 2010 | 68 | 2010 |
Multinets: Policy oriented real-time switching of wireless interfaces on mobile devices S Nirjon, A Nicoara, CH Hsu, J Singh, J Stankovic 2012 IEEE 18th Real Time and Embedded Technology and Applications Symposium …, 2012 | 65 | 2012 |
Distributed analytics in fog computing platforms using tensorflow and kubernetes PH Tsai, HJ Hong, AC Cheng, CH Hsu 2017 19th Asia-Pacific Network Operations and Management Symposium (APNOMS …, 2017 | 64 | 2017 |