Never too old to play: The appeal of digital games to an older audience B De Schutter Games and Culture 6 (2), 155-170, 2011 | 329 | 2011 |
Designing meaningful play within the psycho-social context of older adults B De Schutter, V Vanden Abeele Proceedings of the 3rd International Conference on Fun and Games, 84-93, 2010 | 188 | 2010 |
Older adults’ experiences with audiovisual virtual reality: Perceived usefulness and other factors influencing technology acceptance AR Roberts, B De Schutter, K Franks, ME Radina Clinical gerontologist 42 (1), 27-33, 2019 | 147 | 2019 |
Meaningful play in elderly life B De Schutter, V Vanden Abeele Annual Meeting of the International Communication Association, Date: 2008/01 …, 2008 | 107 | 2008 |
The older player of digital games: A classification based on perceived need satisfaction B De Schutter, S Malliet Communications 39 (1), 67-87, 2014 | 94 | 2014 |
Recommendations for the use of serious games in neurodegenerative disorders: 2016 Delphi Panel V Manera, G Ben-Sadoun, T Aalbers, H Agopyan, F Askenazy, M Benoit, ... Frontiers in psychology 8, 1243, 2017 | 93 | 2017 |
The domestication of digital games in the lives of older adults B De Schutter, JA Brown, V Vanden Abeele New Media & Society 17 (7), 1170-1186, 2015 | 93 | 2015 |
Designing intergenerational play via enactive interaction, competition and acceleration V Vanden Abeele, B De Schutter Personal and Ubiquitous Computing 14 (5), 425-433, 2010 | 84 | 2010 |
P-iii: A player-centered, iterative, interdisciplinary and integrated framework for serious game design and development V Vanden Abeele, B De Schutter, L Geurts, S Desmet, J Wauters, ... Serious Games: The Challenge: ITEC/CIP and T 2011: Joint Conference of the …, 2012 | 79 | 2012 |
Digital games as a source of enjoyment in later life B De Schutter, JA Brown Games and Culture 11 (1-2), 28-52, 2016 | 68 | 2016 |
Towards a gerontoludic manifesto B De Schutter, VV Abeele Anthropology & Aging 36 (2), 112-120, 2015 | 56 | 2015 |
Gradequest-Evaluating the impact of using game design techniques in an undergraduate course. B De Schutter, VV Abeele FDG, 2014 | 45 | 2014 |
Motivation Profiles of Online Poker Players and the Role of Interface Preferences: A Laddering Study among Amateur and (Semi-) Professionals B Zaman, K Geurden, R De Cock, B De Schutter, V Vanden Abeele Computers in Human Behavior, 2014 | 38 | 2014 |
For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults N Khalili-Mahani, B De Schutter, M Mirgholami, EM Holowka, R Goodine, ... The Computer Games Journal 9, 221-244, 2020 | 27 | 2020 |
Affective game planning for health applications: quantitative extension of gerontoludic design based on the appraisal theory of stress and coping N Khalili-Mahani, B De Schutter JMIR serious games 7 (2), e13303, 2019 | 27 | 2019 |
Reflective and reflexive stress responses of older adults to three gaming experiences in relation to their cognitive abilities: mixed methods crossover study N Khalili-Mahani, A Assadi, K Li, M Mirgholami, ME Rivard, H Benali, ... JMIR mental health 7 (3), e12388, 2020 | 26 | 2020 |
Game design for older adults: Lessons from a life course perspective JA Brown, B De Schutter International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 8 …, 2016 | 24 | 2016 |
Gerontoludic design: extending the MDA framework to facilitate meaningful play for older adults B De Schutter International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 9 …, 2017 | 21 | 2017 |
Older people's perceptions and experiences of a digital learning game HH Nap, U Diaz-Orueta, MF González, K Lozar-Manfreda, D Facal, ... Gerontechnology 13 (3), 322-331, 2014 | 21 | 2014 |
Ageing playfully: advancing research on games for older adults beyond accessibility and health benefits K Gerling, B De Schutter, J Brown, J Allaire Proceedings of the 2015 annual symposium on computer-human interaction in …, 2015 | 15 | 2015 |