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Daniel Scherzer
Daniel Scherzer
RWU (Ravensburg Weingarten University of Applied Sciences)
Geverifieerd e-mailadres voor rwu.de - Homepage
Titel
Geciteerd door
Geciteerd door
Jaar
Light space perspective shadow maps
M Wimmer, D Scherzer, W Purgathofer
Eurographics Symposium on Rendering 2004, 92-104, 2004
2642004
Interactive modeling of city layouts using layers of procedural content
M Lipp, D Scherzer, P Wonka, M Wimmer
Computer Graphics Forum 30 (2), 345-354, 2011
902011
Pixel-correct shadow maps with temporal reprojection and shadow test confidence
D Scherzer, S Jeschke, M Wimmer
Proceedings of the 18th Eurographics conference on Rendering Techniques, 45-50, 2007
832007
A survey of real‐time hard shadow mapping methods
D Scherzer, M Wimmer, W Purgathofer
Computer graphics forum 30 (1), 169-186, 2011
822011
Temporal coherence methods in real‐time rendering
D Scherzer, L Yang, O Mattausch, D Nehab, PV Sander, M Wimmer, ...
Computer Graphics Forum 31 (8), 2378-2408, 2012
562012
A layered particle‐based fluid model for real‐time rendering of water
F Bagar, D Scherzer, M Wimmer
Computer Graphics Forum 29 (4), 1383-1389, 2010
462010
A survey on temporal coherence methods in real-time rendering
D Scherzer, L Yang, O Mattausch, D Nehab, PV Sander, M Wimmer, ...
EUROGRAPHICS 2011 State of the Art Reports, 101-126, 2011
362011
Pre‐convolved radiance caching
D Scherzer, CH Nguyen, T Ritschel, HP Seidel
Computer Graphics Forum 31 (4), 1391-1397, 2012
352012
Real-time soft shadows using temporal coherence
D Scherzer, M Schwärzler, O Mattausch, M Wimmer
Advances in Visual Computing: 5th International Symposium, ISVC 2009, Las …, 2009
332009
Frame sequential interpolation for discrete level‐of‐detail rendering
D Scherzer, M Wimmer
Computer Graphics Forum 27 (4), 1175-1181, 2008
332008
High‐quality screen‐space ambient occlusion using temporal coherence
O Mattausch, D Scherzer, M Wimmer
Computer Graphics Forum 29 (8), 2492-2503, 2010
302010
Fast percentage closer soft shadows using temporal coherence
M Schwärzler, C Luksch, D Scherzer, M Wimmer
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2013
212013
Fast accurate soft shadows with adaptive light source sampling
M Schwärzler, O Mattausch, D Scherzer, M Wimmer
The Eurographics Association, 2012
102012
The influence of full-body representation on translation and curvature gain
D Reimer, E Langbehn, H Kaufmann, D Scherzer
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020
92020
Exploiting temporal coherence in real-time rendering
D Scherzer, L Yang, O Mattausch
ACM SIGGRAPH ASIA 2010 Courses, 1-26, 2010
92010
Material editing in complex scenes by surface light field manipulation and reflectance optimization
CH Nguyen, D Scherzer, T Ritschel, HP Seidel
Computer Graphics Forum 32 (2pt2), 185-194, 2013
82013
Robust shadow mapping with light space perspective shadow maps
M Wimmer, D Scherzer
Shader X4-Advanced Rendering Techniques, 313-330, 2006
82006
Colocation for slam-tracked vr headsets with hand tracking
D Reimer, I Podkosova, D Scherzer, H Kaufmann
Computers 10 (5), 58, 2021
72021
A comparative perceptual study of soft-shadow algorithms
M Hecher, M Bernhard, O Mattausch, D Scherzer, M Wimmer
ACM Transactions on Applied Perception (TAP) 11 (2), 1-21, 2014
72014
The New Ludwig Boltzmann Institute for Archaeological Prospection & Virtual Archaeology
C Briese, M Doneus, N Doneus, M Gabler, A Hinterleitner, K Kastowsky, ...
Archaeological Prospection. Proceedings of the 9th International Conference …, 2011
72011
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Artikelen 1–20