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Daniel Scherzer
Daniel Scherzer
RWU (Ravensburg Weingarten University of Applied Sciences)
Geverifieerd e-mailadres voor rwu.de - Homepage
Titel
Geciteerd door
Geciteerd door
Jaar
Light space perspective shadow maps
M Wimmer, D Scherzer, W Purgathofer
Eurographics Symposium on Rendering 2004, 92-104, 2004
2612004
Pixel-correct shadow maps with temporal reprojection and shadow test confidence
D Scherzer, S Jeschke, M Wimmer
Proceedings of the 18th Eurographics conference on Rendering Techniques, 45-50, 2007
822007
A survey of real‐time hard shadow mapping methods
D Scherzer, M Wimmer, W Purgathofer
Computer graphics forum 30 (1), 169-186, 2011
792011
Interactive modeling of city layouts using layers of procedural content
M Lipp, D Scherzer, P Wonka, M Wimmer
Computer Graphics Forum 30 (2), 345-354, 2011
762011
Temporal coherence methods in real‐time rendering
D Scherzer, L Yang, O Mattausch, D Nehab, PV Sander, M Wimmer, ...
Computer Graphics Forum 31 (8), 2378-2408, 2012
532012
A layered particle‐based fluid model for real‐time rendering of water
F Bagar, D Scherzer, M Wimmer
Computer Graphics Forum 29 (4), 1383-1389, 2010
452010
A survey on temporal coherence methods in real-time rendering
D Scherzer, L Yang, O Mattausch, D Nehab, PV Sander, M Wimmer, ...
EUROGRAPHICS 2011 State of the Art Reports, 101-126, 2011
362011
Pre‐convolved radiance caching
D Scherzer, CH Nguyen, T Ritschel, HP Seidel
Computer Graphics Forum 31 (4), 1391-1397, 2012
332012
Frame sequential interpolation for discrete level‐of‐detail rendering
D Scherzer, M Wimmer
Computer Graphics Forum 27 (4), 1175-1181, 2008
322008
Real-time soft shadows using temporal coherence
D Scherzer, M Schwärzler, O Mattausch, M Wimmer
Advances in Visual Computing: 5th International Symposium, ISVC 2009, Las …, 2009
312009
High‐quality screen‐space ambient occlusion using temporal coherence
O Mattausch, D Scherzer, M Wimmer
Computer Graphics Forum 29 (8), 2492-2503, 2010
262010
Fast percentage closer soft shadows using temporal coherence
M Schwärzler, C Luksch, D Scherzer, M Wimmer
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2013
212013
Fast accurate soft shadows with adaptive light source sampling
M Schwärzler, O Mattausch, D Scherzer, M Wimmer
The Eurographics Association, 2012
9*2012
Exploiting temporal coherence in real-time rendering
D Scherzer, L Yang, O Mattausch
ACM SIGGRAPH ASIA 2010 Courses, 1-26, 2010
92010
The influence of full-body representation on translation and curvature gain
D Reimer, E Langbehn, H Kaufmann, D Scherzer
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020
82020
Material editing in complex scenes by surface light field manipulation and reflectance optimization
CH Nguyen, D Scherzer, T Ritschel, HP Seidel
Computer Graphics Forum 32 (2pt2), 185-194, 2013
82013
Robust shadow mapping with light space perspective shadow maps
M Wimmer, D Scherzer
Shader X4-Advanced Rendering Techniques, 313-330, 2006
82006
A comparative perceptual study of soft-shadow algorithms
M Hecher, M Bernhard, O Mattausch, D Scherzer, M Wimmer
ACM Transactions on Applied Perception (TAP) 11 (2), 1-21, 2014
72014
Robust shadow maps for large environments
D Scherzer
Proceedings of the Central European Seminar on Computer Graphics 2005, 2005
72005
An unified magnetic data acquisition software for motorized geophysical prospection
V Sandici, D Scherzer, A Hinterleitner, I Trinks, W Neubauer
Advancing large-scale high-resolution near-surface geophysical prospection, 107, 2013
62013
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Artikelen 1–20