Aniket Nagle
Title
Cited by
Cited by
Year
Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay
D Novak, A Nagle, U Keller, R Riener
Journal of neuroengineering and rehabilitation 11 (1), 64, 2014
1302014
Towards a system of customized video game mechanics based on player personality: Relating the Big Five personality traits with difficulty adaptation in a first-person shooter game
A Nagle, P Wolf, R Riener
Entertainment Computing 13, 10-24, 2016
352016
The Use of Player-centered Positive Reinforcement to Schedule In-game Rewards Increases Enjoyment and Performance in a Serious Game
A Nagle, P Wolf, R Riener, D Novak
The International Journal of Serious Games 1 (4), 35-47, 2014
272014
Virtual reality aided training of combined arm and leg movements of children with CP.
R Riener, E Dislaki, U Keller, A Koenig, HH Van, A Nagle
Studies in health technology and informatics 184, 349-355, 2013
232013
The effect of different difficulty adaptation strategies on enjoyment and performance in a serious game for memory training
A Nagle, D Novak, P Wolf, R Riener
Journal of Health Informatics 6, 120-128, 2014
152014
Linking recognition accuracy and user experience in an affective feedback loop
D Novak, A Nagle, R Riener
IEEE, 0
15
High user control in game design elements increases compliance and in-game performance in a memory training game
A Nagle, R Riener, P Wolf
Frontiers in Psychology 6, 1774, 2015
112015
Increased enjoyment using a tablet-based serious game with regularly changing visual elements: A pilot study
A Nagle, D Novak, P Wolf, R Riener
Gerontechnology 14 (1), 32-44, 2015
82015
Music meets robotics: a prospective randomized study on motivation during robot aided therapy
K Baur, F Speth, A Nagle, R Riener, V Klamroth-Marganska
Journal of neuroengineering and rehabilitation 15 (1), 79, 2018
62018
Can two-player games increase motivation in rehabilitation robotics?
D Novak, A Nagle, R Riener
Proceedings of the 2014 ACM/IEEE international conference on Human-robot …, 2014
52014
How would you like to be rewarded? Relating the Big-Five personality traits with reward contingency in a cognitive training puzzle game
A Nagle, R Riener, P Wolf
2016 IEEE International Conference on Serious Games and Applications for …, 2016
12016
Personality-based reward contingency selection: A player-centered approach to gameplay customization in a serious game for cognitive training
A Nagle, R Riener, P Wolf
Entertainment Computing 28, 70-77, 2018
2018
Strength training of the upper extremity in virtual reality with an exoskeleton robot
V Klamroth-Marganska, K Baur, A Nagle, R Riener, M Toigo
2017 International Conference on Virtual Rehabilitation (ICVR), 1-6, 2017
2017
Motivational effects of two-player games for arm rehabilitation robots: Evaluation with healthy subjects
D Novak, A Nagle, R Riener
Proceedings of the 2013 International Neurorehabilitation Symposium, 2013
2013
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Articles 1–14