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Paulo Knob
Paulo Knob
Geverifieerd e-mailadres voor acad.pucrs.br
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Detecting personality and emotion traits in crowds from video sequences
RM Favaretto, P Knob, SR Musse, F Vilanova, ÂB Costa
Machine Vision and Applications 30, 999-1012, 2019
282019
Urban walkability design using virtual population simulation
CDT Mathew, PR Knob, SR Musse, DG Aliaga
Computer Graphics Forum 38 (1), 455-469, 2019
262019
Bioclouds: A multi-level model to simulate and visualize large crowds
A Da Silva Antonitsch, DHM Schaffer, GW Rockenbach, P Knob, ...
Advances in Computer Graphics: 36th Computer Graphics International …, 2019
132019
Investigating cultural aspects in the fundamental diagram using convolutional neural networks and virtual agent simulation
R Migon Favaretto, R Rosa dos Santos, S Raupp Musse, F Vilanova, ...
Computer Animation and Virtual Worlds 30 (3-4), e1899, 2019
122019
Simulating crowds with ocean personality traits
P Knob, M Balotin, SR Musse
Proceedings of the 18th international conference on intelligent virtual …, 2018
112018
Generating cultural characters based on hofstede dimensions
L Dihl, ES Testa, P Knob, GLB da Silva, RM Favaretto, MF de Alcântara, ...
2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE), 1-5, 2017
112017
Visualization of interactions in crowd simulation and video sequences
P Knob, VF de Andrade Araujo, RM Favaretto, SR Musse
2018 17th Brazilian Symposium on Computer Games and Digital Entertainment …, 2018
92018
Arthur: a new ECA that uses Memory to improve Communication
P Knob, WS Dias, N Kuniechick, J Moraes, SR Musse
2021 IEEE 15th International Conference on Semantic Computing (ICSC), 163-170, 2021
72021
How much do you perceive this? an analysis on perceptions of geometric features, personalities and emotions in virtual humans
V Araujo, R Migon Favaretto, P Knob, S Raupp Musse, F Vilanova, ...
Proceedings of the 19th ACM International Conference on Intelligent Virtual …, 2019
52019
Moving virtual agents forward in space and time
GF Silva, P Knob, DA Schlatter, CG Johansson, SR Musse
2020 19th Brazilian Symposium on Computer Games and Digital Entertainment …, 2020
42020
Generating background NPCs motion and grouping behavior based on real video sequences
P Knob, M Alcantara, E Testa, R Favaretto, G Lima, L Dihl, SR Musse
Entertainment Computing 27, 179-187, 2018
42018
Webcrowds: An authoring tool for crowd simulation
GF Silva, P Knob, R Montanha, S Musse
2022 21st Brazilian Symposium on Computer Games and Digital Entertainment …, 2022
22022
Optimal group distribution based on thermal and psycho-social aspects
P Knob, GW Rockenbach, CR Jung, SR Musse
Proceedings of the 32nd International Conference on Computer Animation and …, 2019
22019
Arthur and bella: multi-purpose empathetic ai assistants for daily conversations
PR Knob, ND Pizzol, SR Musse, C Pelachaud
The Visual Computer, 1-16, 2023
12023
Is my agent good enough? Evaluating Embodied Conversational Agents with Long and Short-term interactions
J Santos, PR Knob, VP Scherer, SR Musse
Proceedings of Simpósio Brasileiro de Jogos e Entretenimento Digital, 2021 …, 2021
12021
Simulating Behavior Diversity in BioCrowds
P Knob, SR Musse
Anais Estendidos do XXXII Conference on Graphics, Patterns and Images, 15-20, 2019
12019
How much do you perceive this? An analysis on perceptions of geometric features, personalities and emotions in virtual humans (Extended Version)
V Araujo, RM Favaretto, P Knob, SR Musse, F Vilanova, AB Costa
arXiv preprint arXiv:1904.11084, 2019
12019
Evaluating and comparing crowd simulations: Perspectives from a crowd authoring tool
GF Silva, PR Knob, RH Montanha, SR Musse
Graphical Models 131, 101212, 2024
2024
Study of Non-Verbal Behavior in Conversational Agents
CV Maccari, GG de Melo, PR Knob, SR Musse
arXiv preprint arXiv:2312.06530, 2023
2023
Study of Non-Verbal Behavior in Conversational Agents
C Vicari Maccari, G Galle de Melo, PR Knob, S Raupp Musse
arXiv e-prints, arXiv: 2312.06530, 2023
2023
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Artikelen 1–20