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Raffaele Di Fuccio
Raffaele Di Fuccio
Pegaso University
Adresse e-mail validée de unifg.it
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Bridging digital and physical educational games using RFID/NFC technologies
O Miglino, A Di Ferdinando, R Di Fuccio, A Rega, C Ricci
Journal of e-Learning and Knowledge Society 10 (3), 2014
672014
Multisensory educational materials: five senses to learn
M Ponticorvo, R Di Fuccio, F Ferrara, A Rega, O Miglino
Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th …, 2019
612019
An adaptive classification model based on the Artificial Immune System for chemical sensor drift mitigation
E Martinelli, G Magna, S De Vito, R Di Fuccio, G Di Francia, A Vergara, ...
Sensors and Actuators B: Chemical 177, 1017-1026, 2013
582013
Digital and multisensory storytelling: narration with smell, taste and touch
R Di Fuccio, M Ponticorvo, F Ferrara, O Miglino
Adaptive and Adaptable Learning: 11th European Conference on Technology …, 2016
492016
An agent‐based modelling approach to build up educational digital games for kindergarten and primary schools
M Ponticorvo, R Di Fuccio, A Di Ferdinando, O Miglino
Expert Systems 34 (4), e12196, 2017
332017
Towards hyper activity books for children. connecting activity books and montessori-like educational materials
R Di Fuccio, M Ponticorvo, A Di Ferdinando, O Miglino
Design for Teaching and Learning in a Networked World: 10th European …, 2015
222015
Block magic: a prototype bridging digital and physical educational materials to support children learning processes
A di Ferdinando, R di Fuccio, M Ponticorvo, O Miglino
Smart Education and Smart e-Learning, 171-180, 2015
162015
Tangible user interfaces for multisensory storytelling at school: A study of acceptability
R Di Fuccio, S Mastroberti
QWERTY-Interdisciplinary Journal of Technology, Culture and Education 13 (1), 2018
132018
The activity board 1.0: RFID-NFC WI-FI multitags desktop reader for education and rehabilitation applications
R Di Fuccio, G Siano, A De Marco
Recent Advances in Information Systems and Technologies: Volume 2 5, 677-689, 2017
132017
Attain Cultural Integration through teachers' Conflict Resolution skills Development: The ACCORD project
D Marocco, E Dell'Aquila, MC Zurlo, F Vallone, M Barajas, F Frossard, ...
QWERTY-Interdisciplinary Journal of Technology, Culture and Education 14 (2 …, 2019
122019
TriPOD: A prototypal system for the recognition of capacitive widget on touchscreen addressed for montessori-like educational applications
R Di Fuccio, G Siano, A De Marco
Recent Advances in Information Systems and Technologies: Volume 2 5, 664-676, 2017
122017
SNIFF: A game-based assessment and training tool for the sense of smell
M Ponticorvo, F Ferrara, R Di Fuccio, A Di Ferdinando, O Miglino
Methodologies and Intelligent Systems for Technology Enhanced Learning: 7th …, 2017
102017
The effectiveness of serious games for enhancing literacy skills in children with learning disabilities or difficulties: a systematic review
CV Marinelli, G Nardacchione, E Trotta, R Di Fuccio, P Palladino, ...
Applied Sciences 13 (7), 4512, 2023
92023
Multisensorial tangible user interface for immersive storytelling: a usability pilot study with a visually impaired child.
F Somma, R Di Fuccio, L Lattanzio, F Ferretti
teleXbe, 2021
72021
BlockMagic, a hybrid educational environment based on RFID technology and Internet of Things concepts
O Miglino, R Di Fuccio, A Di Ferdinando, C Ricci
Internet of Things. User-Centric IoT: First International Summit, IoT360 …, 2015
72015
Enhancing Manipulative Learning with Smart Objects
O Miglino, R Di Fuccio, M Barajas, M Belafi, C Partrizia, ...
λογος, 112, 2013
72013
The DoCENT game: an immersive role-playing game for the enhancement of digital-creativity
R Di Fuccio, F Ferrara, A Di Ferdinando
Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th …, 2020
62020
BlockMagic: Enhancing traditional didactic materials with smart objects technology
O Miglino, R Di Fuccio, A Di Ferdinando, M Barajas, A Trifonova, ...
Proceedings of the International Academic Conference on Education, Teaching …, 2013
52013
Digital games for career guidance: a systematic review using PRISMA guidelines
A Parola, R Di Fuccio, J Marcionetti, P Limone
Behaviour & Information Technology 43 (3), 475-485, 2024
42024
A serious game and negotiation skills in nursing students: a pilot study
V Zeffiro, R Di Fuccio, E Vellone, R Alvaro, F D’Agostino
International Conference in Methodologies and intelligent Systems for …, 2020
42020
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