Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review C Vieira, C Ferreira da Silva Pais-Vieira, J Novais, A Perrotta JMIR Serious Games 9 (3), https://doi.org/10.2196/20066, 2021 | 36 | 2021 |
A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays JCS Cardoso, A Perrotta Computers & Graphics, 2019 | 26 | 2019 |
Method for positioning and rehabilitation training with the ExoAtlet ® powered exoskeleton C Pais-Vieira, M Khazraei, J Neves-Amado, A Perrotta, E Morya, R Moioli, ... MethodsX, 2020 | 18 | 2020 |
Embodiment comfort levels during motor imagery training combined with immersive virtual reality in a spinal cord injury patient C Pais-Vieira, P Gaspar, D Matos, LP Alves, BM da Cruz, MJ Azevedo, ... Frontiers in Human Neuroscience 16, 909112, 2022 | 5 | 2022 |
Differential width discrimination task for active and passive tactile discrimination in humans A Perrotta, CarlaPais-Vieira, MK Allahdad, E Bicho, MiguelPais-Vieira MethodsX, 2020 | 5 | 2020 |
Modelling the live-electronics in electroacoustic music using particle systems AV Perrotta, F Menezes, LG Martins Proceeding of: 40th International Computer Music Conference (ICMC) joint …, 2014 | 2 | 2014 |
Perfect Take: Experience design and new interfaces for musical expression. N Makelberge, Á Barbosa, AV Perrotta, LS Ferreira NIME, 2012 | 2 | 2012 |
Activation of a Rhythmic Lower Limb Movement Pattern during the Use of a Multimodal Brain–Computer Interface: A Case Study of a Clinically Complete Spinal Cord Injury C Pais-Vieira, JG Figueiredo, A Perrotta, D Matos, M Aguiar, J Ramos, ... Life 14 (3), 396, 2024 | 1 | 2024 |
Neurophysiological correlates of tactile width discrimination in humans M Pais-Vieira, PV Carla, A Mehrab, P André, P André, K Carolina, ... | 1 | 2022 |
Sonic place-a sonic augmented reality soundscape experience J Carvalho, A Perrotta, L Martins | 1 | 2017 |
General recursive solution for one-dimensional quantum potentials: a simple tool for applied physics SL Morelhão, AV Perrotta Revista Brasileira de Ensino de Física 29, 331-339, 2007 | 1 | 2007 |
Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality JCS Cardoso, A Perrotta, PA Silva, P Martins Electronics 12 (8), 1893, 2023 | | 2023 |
Small data as a tool to predict player game design preferences: a qualitative pilot study C Vieira, P Alves, J Alves, A Perrotta Information systems development, organizational aspects and societal trends …, 2023 | | 2023 |
Full Paper: Thertact-System: A Virtual Reality Exoskeleton Gait Training Simulator Controlled by Brain-Computer Interface A Perrota, J CS Cardoso, P Gaspar, L Palminha, C Pais-Vieira, D Matos, ... | | 2023 |
Serious Games for Physical Rehabilitation: Aesthetic discrepancies between custom-made serious games and commercial titles used for healthcare CM Vieira, A Perrotta, C Pais-Vieira Journal of Science and Technology of the Arts 14 (3), 29-50, 2022 | | 2022 |
Multimodal visual, auditory, thermal, and tactile feedback during Brain-Machine Interface use by a spinal cord injury patient C Paisv, P Gaspar, T Poleri, D Matos, M Azevedo, M Gago, A Perrotta, ... Human Interaction & Emerging Technologies (IHIET-AI 2022): Artificial …, 2022 | | 2022 |
Monetary reward effects in tactile discrimination and neurophysiological activity during use of a tactile stimulation sleeve C Paisv, D Matos, A Perrotta, M Vieira Human Interaction & Emerging Technologies (IHIET-AI 2022): Artificial …, 2022 | | 2022 |
Usability Evaluation of a VibroTactile API for Web-Based Virtual Reality Experiences J Canelha, JCS Cardoso, A Perrotta IFIP Conference on Human-Computer Interaction, 517-521, 2021 | | 2021 |
Serious games as a tool for physical impairment rehabilitation: a review C Vieira, A Perrotta, J Novais, C Pais-Vieira | | 2020 |
Review for Loompianola CD AV Perrotta Journal of Science and Technology of the Arts 8 (2), 53, 2016 | | 2016 |