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Ville Kankainen
Ville Kankainen
Doctoral Researcher, Centre of Excellence in Game Culture Studies, Tampere University
Verified email at tuni.fi
Title
Cited by
Cited by
Year
Game jams in general formal education
R Aurava, M Meriläinen, V Kankainen, J Stenros
International Journal of Child-Computer Interaction 28, 100274, 2021
312021
Games as blends: Understanding hybrid games
V Kankainen, J Arjoranta, T Nummenmaa
Journal of Virtual Reality and Broadcasting 14 (4), 2017
252017
Hybrid Playful Experiences: Playing Between Material and Digital-Hybridex Project, Final Report
H Tyni, A Kultima, T Nummenmaa, K Alha, V Kankainen, F Mäyrä
University of Tampere, 2016
25*2016
Hybrid Board Game Design Guidelines.
V Kankainen, J Paavilainen
Digra conference, 2019
192019
Motivations of game jam organizers: case of finnish game jam community
V Kankainen, A Kultima, M Meriläinen
Proceedings of the 14th International Conference on the Foundations of …, 2019
172019
Hybrid social play final report
J Paavilainen, K Heljakka, J Arjoranta, V Kankainen, L Lahdenperä, ...
Trim research reports, 2018
132018
Understanding smart device tabletop games
V Kankainen, H Tyni
Proceedings of the 18th International Academic MindTrek Conference: Media …, 2014
132014
The interplay of two worlds in Blood Bowl: Implications for hybrid board game design
V Kankainen
Proceedings of the 13th International Conference on Advances in Computer …, 2016
102016
Playful furniture: breaching a serious setting with interactive seats
A Kultima, T Nummenmaa, H Tyni, K Alha, J Stenros, V Kankainen, ...
Games and Culture 13 (3), 301-321, 2018
82018
Blending in hybrid games: Understanding hybrid games through experience
J Arjoranta, V Kankainen, T Nummenmaa
Proceedings of the 13th International Conference on Advances in Computer …, 2016
82016
Social features in hybrid board game marketing material
T Nummenmaa, V Kankainen
Proceedings of the 14th International Conference on the Foundations of …, 2019
72019
Offsetting Game—Framing Environmental Issues in the Design of a Serious Game
NV Nygren, V Kankainen, L Brunet
Simulation & Gaming 53 (6), 615-644, 2022
62022
OASIS deck of cards: house of colleagues: a playful experiment on community building
T Nummenmaa, A Kultima, V Kankainen, S Savolainen, A Syvänen, ...
Proceedings of the 19th International Academic MindTrek Conference, 2-9, 2015
42015
Expert-Driven (Online) Game Jams for (Game) Design Education
A Kultima, V Kankainen, S Park, R Aurava, L Piispanen, T Kauppinen
Sixth Annual International Conference on Game Jams, Hackathons, and Game …, 2021
32021
Why won’t they jam?: The reasons for general upper secondary school students for not attending a game jam
R Aurava, J Murray, V Kankainen
iGBL, Irish Conference on Game-Based Learning, 2020
32020
The Diversity of Attitudes towards Play at the Workplace-A Case of an Academic Community.
T Nummenmaa, V Kankainen, S Savolainen, A Kultima, J Karvinen, ...
DiGRA/FDG, 2016
32016
Kompensaatiopeli
N Nygren, L Brunet, V Kankainen, J Prusi, N Nilsson
22021
Kahden maailman vuorovaikutuksessa: tapaustutkimus Blood Bowl-lautapelin ja sen digitaalisten versioiden tarjoamista pelikokemuksista
V Kankainen
22015
Towards a hybrid media ecosystem of tabletop gaming
V Kankainen
DiGRA 2020: The 13th Digital Games Research Association Conference: Play …, 2020
12020
Participative Game Design in the Zet Project–Engaging the Youth to Enhance Wellbeing
H Tuohimaa, V Kankainen, T Meristö, J Laitinen
Building Sustainable Health Ecosystems: 6th International Conference on Well …, 2016
12016
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