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Anna Lisa Martin-Niedecken
Anna Lisa Martin-Niedecken
Head of Institute for Design Research & Senior Researcher, Zurich University of the Arts
Verified email at zhdk.ch - Homepage
Title
Cited by
Cited by
Year
Let the body’n’brain games begin: toward innovative training approaches in esports athletes
AL Martin-Niedecken, A Schättin
Frontiers in psychology 11, 492278, 2020
832020
Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup
AL Martin-Niedecken, K Rogers, L Turmo Vidal, ED Mekler, ...
Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019
742019
Physical activity and health promotion in esports and gaming–discussing unique opportunities for an unprecedented cultural phenomenon
S Ketelhut, AL Martin-Niedecken, P Zimmermann, CR Nigg
Frontiers in sports and active living 3, 693700, 2021
362021
«HIIT» the ExerCube: Comparing the Effectiveness of Functional High-Intensity Interval Training in Conventional vs. Exergame-Based Training.
AL Martin-Niedecken, A Mahrer, K Rogers, ED de Bruin, A Schättin
Frontiers Comput. Sci. 2, 33, 2020
342020
Go with the Dual Flow: Evaluating the Psychophysiological Adaptive Fitness Game Environment “Plunder Planet”
AL Martin-Niedecken, U Götz
Joint International Conference on Serious Games, 32-43, 2017
312017
Design and evaluation of a dynamically adaptive fitness game environment for children and young adolescents
AL Martin-Niedecken, U Götz
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
252016
The ExerCube: participatory design of an immersive fitness game environment
AL Martin-Niedecken, ED Mekler
Joint international conference on serious games, 263-275, 2018
242018
Contributing disciplines
R Dörner, AL Martin-Niedecken, M Kocher, T Baranowski, ...
Serious Games: Foundations, Concepts and Practice, 35-55, 2016
212016
Towards socially immersive fitness games: An exploratory evaluation through embodied sketching
AL Martin-Niedecken, E Márquez Segura, K Rogers, S Niedecken, ...
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
192019
Making more of IT: enabling intensive motor cognitive rehabilitation exercises in geriatrics using information technology solutions
MA McCaskey, A Schättin, AL Martin-Niedecken, ED De Bruin
BioMed research international 2018, 2018
192018
Designing for bodily interplay: engaging with the adaptive social exertion game" plunder planet"
AL Martin-Niedecken
Proceedings of the 17th ACM conference on interaction design and children, 19-30, 2018
182018
Design and evaluation of user-centered exergames for patients with multiple sclerosis: multilevel usability and feasibility studies
A Schättin, S Häfliger, A Meyer, B Früh, S Böckler, Y Hungerbühler, ...
JMIR Serious Games 9 (2), e22826, 2021
172021
Comparing the impact of heart rate-based in-game adaptations in an exergame-based functional high-intensity interval training on training intensity and experience in healthy …
AL Martin-Niedecken, T Schwarz, A Schättin
Frontiers in Psychology 12, 572877, 2021
152021
The new way to exercise? Evaluating an innovative heart-rate-controlled exergame
S Ketelhut, L Röglin, E Kircher, AL Martin-Niedecken, R Ketelhut, ...
International journal of sports medicine 43 (01), 77-82, 2022
122022
Exploring the design space of immersive social fitness games: The imsofit games model
E Márquez Segura, K Rogers, AL Martin-Niedecken, S Niedecken, ...
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
112021
Body-centric computing: results from a weeklong Dagstuhl seminar in a German castle
FF Mueller, J Andres, J Marshall, D Svanæs, MC Schraefel, K Gerling, ...
interactions 25 (4), 34-39, 2018
112018
“Gabarello v. 1.0” and “Gabarello v. 2.0”: Development of motivating rehabilitation games for robot-assisted locomotion therapy in childhood
AL Martin, U Götz, C Müller, R Bauer
Games for Health 2014: Proceedings of the 4th conference on gaming and …, 2014
112014
ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews
N Ringgenberg, S Mildner, M Hapig, S Hermann, K Kruszewski, ...
Journal of NeuroEngineering and Rehabilitation 19 (1), 89, 2022
102022
Towards balancing fun and exertion in exergames: exploring the impact of movement-based controller devices, exercise concepts, game adaptivity and player modes on player …
AL Martin-Niedecken
Technische Universität Darmstadt, 2021
102021
The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence – A Pilot Study
A Martin, J Wiemeyer
E-Learning and Games for Training, Education, Health and Sports, 177-182, 2012
102012
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