Elly Konijn
Elly Konijn
Professor of Media Psychology, Communication and Media, VU University Amsterdam
Geverifieerd e-mailadres voor vu.nl
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Jaar
I wish I were a warrior: The role of wishful identification in the effects of violent video games on aggression in adolescent boys.
EA Konijn, M Nije Bijvank, BJ Bushman
Developmental psychology 43 (4), 1038, 2007
4522007
Some like it bad: Testing a model for perceiving and experiencing fictional characters
EA Konijn, JF Hoorn
Media psychology 7 (2), 107-144, 2005
2982005
Mediated interpersonal communication
EA Konijn, S Utz, M Tanis, SB Barnes
Routledge, 2008
1952008
Acting emotions
E Konijn
Amsterdam University Press, 2000
1422000
Age and violent-content labels make video games forbidden fruits for youth
MN Bijvank, EA Konijn, BJ Bushman, PHMP Roelofsma
Pediatrics 123 (3), 870-876, 2009
1212009
Perceiving and experiencing fictional characters: An integrative account1
JF Hoorn, EA Konijn
Japanese Psychological Research 45 (4), 250-268, 2003
1022003
Realism is not all! User engagement with task-related interface characters
HC van Vugt, EA Konijn, JF Hoorn, I Keur, A Eliéns
Interacting with Computers 19 (2), 267-280, 2007
1012007
Figurative framing: Shaping public discourse through metaphor, hyperbole, and irony
C Burgers, EA Konijn, GJ Steen
Communication theory 26 (4), 410-430, 2016
962016
The appeal of violent video games to lower educated aggressive adolescent boys from two countries
JS Lemmens, BJ Bushman, EA Konijn
CyberPsychology & Behavior 9 (5), 638-641, 2006
952006
The Routledge handbook of emotions and mass media
K Doveling, C von Scheve, EA Konijn
Routledge, 2010
922010
Affective affordances: Improving interface character engagement through Interaction
HC Van Vugt, JF Hoorn, EA Konijn, A de Bie Dimitriadou
International Journal of Human-Computer Studies 64 (9), 874-888, 2006
922006
Media use and brain development during adolescence
EA Crone, EA Konijn
Nature communications 9 (1), 1-10, 2018
902018
Gaming addiction, definition and measurement: A large-scale empirical study
MLC Spekman, EA Konijn, PHMP Roelofsma, MD Griffiths
Computers in Human Behavior 29 (6), 2150-2155, 2013
882013
Daily suppression of discrete emotions during the work of police service workers and criminal investigation officers
BR Van Gelderen, AB Bakker, EA Konijn, E Demerouti
Anxiety, Stress & Coping 24 (5), 515-537, 2011
812011
Cyberbullying behavior and adolescents' use of media with antisocial content: A cyclic process model
A Den Hamer, EA Konijn, MG Keijer
Cyberpsychology, Behavior, and Social Networking 17 (2), 74-81, 2014
752014
Virtual reality: Do not augment realism, augment relevance
JF Hoorn, EA Konijn, GC Van der Veer
Human-Computer Interaction: Overcoming Barriers 4 (1), 18-26, 2003
752003
Effects of facial similarity on user responses to embodied agents
HCV Vugt, JN Bailenson, JF Hoorn, EA Konijn
ACM Transactions on Computer-Human Interaction (TOCHI) 17 (2), 1-27, 2008
692008
A healthy dose of trust: The relationship between interpersonal trust and health
IK Schneider, EA Konijn, F Righetti, CE Rusbult
Personal relationships 18 (4), 668-676, 2011
672011
Making ads less complex, yet more creative and persuasive: The effects of conventional metaphors and irony in print advertising
C Burgers, EA Konijn, GJ Steen, MAR Iepsma
International Journal of Advertising 34 (3), 515-532, 2015
622015
“We don’t need no education”: Video game preferences, video game motivations, and aggressiveness among adolescent boys of different educational ability levels
MN Bijvank, EA Konijn, BJ Bushman
Journal of adolescence 35 (1), 153-162, 2012
602012
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Artikelen 1–20