Axel Buendia
Axel Buendia
PAST, Conservatoire National des Arts et Métiers
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Dialogs taking into account experience, emotions and personality
AG Bosser, G Levieux, K Sehaba, A Buendia, V Corruble, ...
Proceedings of the 2nd international conference on Digital interactive media …, 2007
Romeo2 project: Humanoid robot assistant and companion for everyday life: I. situation assessment for social intelligence
AK Pandey, R Gelin, R Alami, R Viry, A Buendia, R Meertens, ...
AIC: artificial intelligence and cognition 1315, 140-147, 2014
From informative cooperative dialogues to long-term social relation with a robot
A Buendia, L Devillers
Natural interaction with robots, knowbots and smartphones, 135-151, 2014
Interactive person following for social robots: hybrid reasoning based on Fuzzy and Multiple-Objectives Decision Making
C Granata, P Biduad, A Buendia
11th International Conference on Climbing and Walking Robots and the Support …, 2011
System for design and use of decision models
A Buendia, J Hoibian
US Patent 8,185,483, 2012
Determining the important subjective criteria in the perception of human-like robot movements using virtual reality
O Hugues, V Weistroffer, A Paljic, P Fuchs, AA Karim, T Gaudin, ...
International journal of humanoid robotics 13 (02), 1550033, 2016
Procedural locomotion of multilegged characters in dynamic environments
AA Karim, T Gaudin, A Meyer, A Buendia, S Bouakaz
Computer Animation and Virtual Worlds 24 (1), 3-15, 2013
Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles.
AA Karim, A Meyer, T Gaudin, A Buendia, S Bouakaz
VRIPHYS, 97-106, 2012
From objective to subjective difficulty evaluation in video games
T Constant, G Levieux, A Buendia, S Natkin
IFIP Conference on Human-Computer Interaction, 107-127, 2017
Human activity analysis: a personal robot integrating a framework for robust person detection and tracking and physical based motion analysis
C Granata, P Bidaud, J Salini, R Ady
Paladyn, Journal of Behavioral Robotics 4 (2), 131-146, 2013
A Goal driven perspective to generate humanoid motion synthesis
J Salini, V Padois, A Ibanez, P Bidaud, A Buendia
Field Robotics Proceedings of the 14th International Conference on Climbing …, 2011
Towards digital creatures in real-time 3D games
A Buendia, JC Heudin
International Conference on Virtual Worlds, 44-53, 2000
Enjeux et problématiques de conception d'un jeu sérieux pour la prise de décision.
T Constant, A Buendia, C Rolland, S Natkin
Ingénierie des Systèmes d Inf. 20 (1), 107-131, 2015
Adding physical like reaction effects to skeleton-based animations using controllable pendulums
AA Karim, T Gaudin, A Meyer, A Buendia, S Bouakaz
Transactions on Edutainment VI, 111-121, 2011
A la recherche d'une planification plus humaine
K Colombier, A Buendia
Conférence Nationale en Intelligence Artificielle, 2019
Limitations of Metric Loss for the Estimation of Joint Translation and Rotation.
PP de San Roman, P Desbarats, JP Domenger, A Buendia
VISIGRAPP (5: VISAPP), 590-597, 2019
How to collect data to simulate the dynamic of trains-passengers' interaction.
F Elleuch, S Donnet, A Buendia, S Natkin, C Tijus
CogSci, 2018
A role-switching mechanic for reflective decision-making game
T Constant, A Buendia, C Rolland, S Natkin
International Conference on Entertainment Computing, 417-423, 2015
Gestion dynamique des dialogues d'un Personnage Non Joueur
S Ops, A Buendia, J Hoibian, N Sabouret, V Corruble, JL Dessalles
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Artikelen 1–19