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Seiji Isotani
Seiji Isotani
Visit. Professor of Education, Harvard University | Prof. of Comp. Sci., University of Sao Paulo
Verified email at gse.harvard.edu - Homepage
Title
Cited by
Cited by
Year
A systematic mapping on gamification applied to education
S de Sousa Borges, VHS Durelli, HM Reis, S Isotani
Proceedings of the 29th annual ACM symposium on applied computing, 216-222, 2014
5582014
Mineraçao de dados educacionais: Oportunidades para o brasil
R Baker, S Isotani, A Carvalho
Revista Brasileira de Informática na Educação 19 (02), 03, 2011
2602011
Applications of ontologies in requirements engineering: a systematic review of the literature
D Dermeval, J Vilela, II Bittencourt, J Castro, S Isotani, P Brito, A Silva
Requirements engineering 21, 405-437, 2016
2302016
The dark side of gamification: An overview of negative effects of gamification in education
AM Toda, PHD Valle, S Isotani
Higher Education for All. From Challenges to Novel Technology-Enhanced …, 2018
2282018
Dados Abertos Conectados
S Isotani, II Bittencourt
Novatec Editora 1, 176, 2015
1672015
Educational Data Mining: A review of evaluation process in the e-learning
MW Rodrigues, S Isotani, LE Zarate
Telematics and Informatics 35 (6), 1701-1717, 2018
1582018
An ontology engineering approach to the realization of theory-driven group formation
S Isotani, A Inaba, M Ikeda, R Mizoguchi
International Journal of Computer-Supported Collaborative Learning 4 (4 …, 2009
1392009
Using erroneous examples to improve mathematics learning with a web-based tutoring system
DM Adams, BM McLaren, K Durkin, RE Mayer, B Rittle-Johnson, S Isotani, ...
Computers in Human Behavior 36, 401-411, 2014
1352014
Gamificação aplicada à educação: um mapeamento sistemático
SS Borges, HM Reis, VHS Durelli, II Bittencourt, PA Jaques, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2013
1312013
Analysing gamification elements in educational environments using an existing Gamification taxonomy
AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ...
Smart Learning Environments 6 (1), 1-14, 2019
1282019
The bright and dark sides of gamification
FRH Andrade, R Mizoguchi, S Isotani
Intelligent Tutoring Systems: 13th International Conference, ITS 2016 …, 2016
1182016
Does gamification work for boys and girls? An exploratory study with a virtual learning environment
LZ Pedro, AMZ Lopes, BG Prates, J Vassileva, S Isotani
Proceedings of the 30th annual ACM symposium on applied computing, 214-219, 2015
1162015
Research directions on Semantic Web and education
II Bittencourt12, S Isotani, E Costa, R Mizoguchi
1072008
An approach for planning and deploying gamification concepts with social networks within educational contexts
AM Toda, RMC do Carmo, AP da Silva, II Bittencourt, S Isotani
International Journal of Information Management 46, 294-303, 2019
1032019
Affective states in computer-supported collaborative learning: Studying the past to drive the future
RCD Reis, S Isotani, CL Rodriguez, KT Lyra, PA Jaques, II Bittencourt
Computers & Education 120, 29-50, 2018
1032018
A Semantic Web-based authoring tool to facilitate the planning of collaborative learning scenarios compliant with learning theories
S Isotani, R Mizoguchi, S Isotani, OM Capeli, N Isotani, ...
Computers & Education 63, 267-284, 2013
1022013
Rule-based expert systems to support step-by-step guidance in algebraic problem solving: The case of the tutor PAT2Math
PA Jaques, H Seffrin, G Rubi, F de Morais, C Ghilardi, II Bittencourt, ...
Expert Systems with Applications 40 (14), 5456-5465, 2013
932013
Does peer assessment in on-line learning environments work? A systematic review of the literature
T Tenório, II Bittencourt, S Isotani, AP Silva
Computers in Human Behavior 64, 94-107, 2016
812016
When is it best to learn with all worked examples?
BM McLaren, S Isotani
Artificial Intelligence in Education: 15th International Conference, AIED …, 2011
812011
A gamified peer assessment model for on-line learning environments in a competitive context
T Tenorio, II Bittencourt, S Isotani, A Pedro, P Ospina
Computers in Human Behavior 64, 247-263, 2016
792016
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