Digital addiction: Negative life experiences and potential for technology-assisted solutions S Cham, A Algashami, M Aldhayan, J McAlaney, K Phalp, MB Almourad, ... New Knowledge in Information Systems and Technologies: Volume 2, 921-931, 2019 | 36 | 2019 |
Gamification risks to enterprise teamwork: Taxonomy, management strategies and modalities of application A Algashami, L Vuillier, A Alrobai, K Phalp, R Ali Systems 7 (1), 9, 2019 | 33 | 2019 |
Strategies and design principles to minimize negative side-effects of digital motivation on teamwork A Algashami, A Shahri, J McAlaney, J Taylor, K Phalp, R Ali Persuasive Technology: Development and Implementation of Personalized …, 2017 | 23 | 2017 |
COPE. er method: combating digital addiction via online peer support groups A Alrobai, A Algashami, H Dogan, T Corner, K Phalp, R Ali International journal of environmental research and public health 16 (7), 1162, 2019 | 21 | 2019 |
Conceptualising gamification risks to teamwork within enterprise A Algashami, S Cham, L Vuillier, A Stefanidis, K Phalp, R Ali The Practice of Enterprise Modeling: 11th IFIP WG 8.1. Working Conference …, 2018 | 20 | 2018 |
Goal setting for persuasive information systems: five reference checklists S Cham, A Algashami, J McAlaney, A Stefanidis, K Phalp, R Ali Persuasive Technology: Development of Persuasive and Behavior Change Support …, 2019 | 15 | 2019 |
Gamification risks in collaborative information systems: identification and management method. A Algashami Bournemouth University, 2019 | 8 | 2019 |