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James Manning
James Manning
Lecturer, Bachelor of Design (Games), RMIT University
Verified email at rmit.edu.au
Title
Cited by
Cited by
Year
Player power: Networked careers in esports and high-performance game livestreaming practices
E Witkowski, J Manning
Convergence 25 (5-6), 953-969, 2019
462019
Livestreaming in theory and practice: Four provocations on labour, liveness and participatory culture in games livestreaming
E Witkowski, D Recktenwald, J Manning, Z Ge
Proceedings of the 22nd international symposium on electronic art, 429-431, 2016
232016
Playing with (out) Power: Negotiated conventions of high performance networked play practices.
E Witkowski, J Manning
DiGRA Conference, 2017
122017
Interactive dome experiences: Designing astrosurf
W Goddard, A Muscat, J Manning, J Holopainen
Proceedings of the 20th International Academic Mindtrek Conference, 393-402, 2016
92016
Unusable archives: Everyday play and the everyplay archives
J Manning
Fans and Videogames, 197-212, 2017
62017
Call to action, invitation to play: The immediacy of the caricature in team fortress 2
J Manning
Guns, grenades, and grunts. First-person shooter games 2, 41-61, 2012
52012
Super Mario (un) making: towards the preservation of digital play practices
JR Manning
Bath Spa University, 2024
2024
Super Memory Makers: Livestreaming and/as videogame play archives
J Manning
2023
Press Play and Record: Poinpy, juice’em ups, and frame-by-frame analysis
J Manning
2023
Mythmaking and codebreaking: The hunt for GTAV’s Bigfoot and/as digital cultural memory
J Manning
2019
12 Unusable Archives
J Manning
Fans and Videogames: Histories, Fandom, Archives, 197, 2017
2017
Interactive dome experiences
W Goddard, A Muscat, J Manning, J Holopainen
2016
Domelab
S Greuter, A Nash, J Manning, J Duckworth, J Power, S Wilson, J Zayed, ...
Design and Play Exhibition, 2016
2016
Record Breakers: Forensic media archaeology versus the King of Kong
J MANNING
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