Shalini Kurapati
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A scientific foundation of simulation games for the analysis and design of complex systems
HK Lukosch, G Bekebrede, S Kurapati, SG Lukosch
Simulation & Gaming 49 (3), 279-314, 2018
A Theoretical Framework for Shared Situational Awareness in Sociotechnical Systems.
S Kurapati, GL Kolfschoten, A Verbraeck, H Drachsler, M Specht, ...
ARTEL@ EC-TEL, 47-53, 2012
Microgames for situated learning: A case study in interdependent planning
H Lukosch, S Kurapati, D Groen, A Verbraeck
Simulation & Gaming 47 (3), 346-367, 2016
Improving resilience in intermodal transport operations in seaports: a gaming approach
S Kurapati, H Lukosch, A Verbraeck, FMT Brazier
EURO Journal on Decision Processes 3 (3-4), 375-396, 2015
Microgames in Practice: A Case Study in Container Terminal Operations
S Kurapati, D Groen, H Lukosch, A Verbraeck
The Shift from Teaching to Learning: Individual, Collective and …, 2014
Fostering sustainable transportation operations through corridor management: a simulation gaming approach
S Kurapati, I Kourounioti, H Lukosch, L Tavasszy, A Verbraeck
Sustainability 10 (2), 455, 2018
Exploring shared situational awareness in supply chain disruptions
S Kurapati, GL Kolfschoten, A Verbraeck, TM Corsi, F Brazier
ISCRAM 2013: Proceedings of the 10th International Conference on Information …, 2013
Relating planner task performance for container terminal operations to multi-tasking skills and personality type
S Kurapati, H Lukosch, S Eckerd, A Verbraeck, T Corsi
Transportation research part F: traffic psychology and behaviour 51, 47-64, 2017
Serious games for improving situational awareness in container terminals
A Verbraeck, S Kurapati, H Lukosch
Logistics and Supply Chain Innovation, 413-431, 2016
Situation awareness for socio technical systems: A simulation gaming study in intermodal transport operations
S Kurapati
TRAIL Resarch School, 2017
The role of Situation Awareness in Synchromodal Corridor Management: A simulation gaming perspective
S Kurapati, I Kourounioti, H Lukosch, G Bekebrede, L Tavasszy, ...
Transportation research procedia 27, 197-204, 2017
Gender and Cultural Differences in Game-Based Learning Experiences.
H Lukosch, S Kurapati, D Groen, A Verbraeck
Electronic Journal of e-Learning 15 (4), 310-319, 2017
The role of awareness for complex planning task performance: A microgaming study
H Lukosch, D Groen, S Kurapati, R Klemke, A Verbraeck
International Journal of Game-Based Learning (IJGBL) 6 (2), 15-28, 2016
Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness
R Klemke, S Kurapati, H Lukosch, M Specht
International Conference on Learning and Collaboration Technologies, 583-594, 2015
Lessons learned from creating a mobile version of an educational board game to increase situational awareness
R Klemke, S Kurapati, H Lukosch, M Specht
Design for Teaching and Learning in a Networked World, 183-196, 2015
On a Quest for Cultural Change-Surveying Research Data Management Practices at Delft University of Technology
HA Mancilla, M Teperek, J van Dijck, K den Heijer, R Eggermont, E Plomp, ...
LIBER Quarterly 29 (1), 2019
Simulation Games to Study Transportation Issues and Solutions: Studies on Synchromodality
I Kourounioti, S Kurapati, H Lukosch, L Tavasszy, A Verbraeck
Transportation Research Record 2672 (44), 72-81, 2018
Exploring challenges and solutions for container transportation using rail: A modelling and simulation gaming study
S Kurapati, I Kourounioti, H Lukosch, L Tavaszzy, A Verbraeck, ...
2017 5th IEEE International Conference on Models and Technologies for …, 2017
Design considerations for building a scalable digital version of a multi-player educational board game for a MOOC in logistics and transportation
H Lukosch, S Kurapati, G Bekebrede, S Tiemersma, D Groen, L van Veen, ...
International Conference on Games and Learning Alliance, 167-176, 2016
Addressing Challenges of Planning in Multimodal Transportation Nodes with Simulation Games
M Freese, S Kurapati, HK Lukosch, D Groen, R Kortmann, A Verbraeck
Intersections in Simulation and Gaming, 254-275, 2016
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