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Rene Winchenbach
Rene Winchenbach
Computer Science, University of Siegen
Verified email at uni-siegen.de
Title
Cited by
Cited by
Year
Infinite continuous adaptivity for incompressible SPH
R Winchenbach, H Hochstetter, A Kolb
ACM Transactions on Graphics (TOG) 36 (4), 1-10, 2017
472017
Constrained neighbor lists for SPH-based fluid simulations.
R Winchenbach, H Hochstetter, A Kolb
Symposium on Computer Animation, 49-56, 2016
212016
Semi-analytic boundary handling below particle resolution for smoothed particle hydrodynamics
R Winchenbach, R Akhunov, A Kolb
ACM Transactions on Graphics (TOG) 39 (6), 1-17, 2020
112020
Optimized refinement for spatially adaptive SPH
R Winchenbach, A Kolb
ACM Transactions on Graphics (TOG) 40 (1), 1-15, 2021
82021
Multi‐Level Memory Structures for Simulating and Rendering Smoothed Particle Hydrodynamics
R Winchenbach, A Kolb
Computer Graphics Forum 39 (6), 527-541, 2020
52020
Multi-level-memory structures for adaptive SPH simulations
R Winchenbach, A Kolb
The Eurographics Association, 2019
32019
Framework zur effektiven Umsetzung von Fluidsimulationen auf GPUs
R Winchenbach
Master thesis. Computer Graphics Group, University of Siegen, 2018
12018
Evaluation of particle‐based smoothed particle hydrodynamics boundary handling approaches in computer animation
R Akhunov, R Winchenbach, A Kolb
Computer Animation and Virtual Worlds, e2138, 2023
2023
Visualizing Optimizers using Chebyshev Proxies and Fatou Sets
R Winchenbach, N Thuerey
The Eurographics Association, 2022
2022
Spatially adaptive Smoothed Particle Hydrodynamics
R Winchenbach
2021
Efficient GPU-based implementation of a Pressure Solver for Incompressible SPH Fluid Simulations
R Winchenbach, A Kolb, LC und Multimediasysteme, H Hochstetter
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Articles 1–11