Nestor Z Salamon
Title
Cited by
Cited by
Year
Computational Light Painting Using a Virtual Exposure
NZ Salamon, M Lancelle, E Eisemann
Computer Graphics Forum (Eurographics) 36 (2), 1-8, 2017
82017
Star: superhuman training in augmented reality
M Kegeleers, S Miglani, GMW Reichert, NZ Salamon, JT Balint, ...
Proceedings of the First Superhuman Sports Design Challenge: First …, 2018
72018
MainTrain: a serious game on the complexities of rail maintenance
D Alderliesten, K Valečkaitė, NZ Salamon, JT Balint, R Bidarra
Proceedings of the Games and Learning Alliance conference (GaLA 2018), 82--89, 2019
42019
Controllable Motion-Blur Effects in Still Images
X Luo, NZ Salamon, E Eisemann
IEEE transactions on visualization and computer graphics (TVCG), 2020
32020
Stimulating ideation in new teams with the mobile game Grapplenauts
S Alaka, ML Cunha, J Vermeer, NZ Salamon, JT Balint, R Bidarra
International Journal of Serious Games 6 (4), 87-101, 2019
32019
Adding Motion Blur to Still Images
X Luo, NZ Salamon, E Eisemann
Proceedings of Graphics Interface (GI), 108-114, 2018
32018
Seeing the Movement through Sound: Giving Trajectory Information to Visually Impaired People
NZ Salamon, JCS Jacques, SR Musse
Proceedings of Brazilian Symposium on Computer Games and Digital …, 2014
32014
A serious game to inform young citizens on canal water maintenance
Y Appel, Y Dimitrov, S Gnodde, N van Heerden, P Kools, D Swaab, ...
Proceedings of the Games and Learning Alliance conference (GaLA 2019), 394-403, 2019
22019
Star Tag: a superhuman sport to promote physical activity
N Numan, A Kolster, N Hoogerwerf, B Kreynen, J Romeijnders, TH Huala, ...
IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Superhuman …, 2019
22019
A serious game for students to acquire productivity habits
W Raateland, K Chronas, T Wissel, T Bruyn, B Konuralp, M Bueno, ...
International Conference on Games and Learning Alliance, 335-346, 2020
12020
A serious game for changing mindsets about loans for home retrofitting
O Dikken, K Prakash, B Roseboom, A Rubio, S Østvik, M Bueno, ...
International Conference on Games and Learning Alliance, 347-361, 2020
12020
Learning geothermal energy basics with the serious game HotPipe
L Mac an Bhaird, M Al Owayyed, R van Driel, H Jiang, RA Johannessen, ...
Proceedings of the Games and Learning Alliance conference (GaLA 2019), 312-321, 2019
12019
Loud and Clear: the VR game without visuals
B Baas, D van Peer, J Gerling, M Tavasszy, N Buskulic, NZ Salamon, ...
Proceedings of the Games and Learning Alliance conference (GaLA 2019), 180-190, 2019
12019
IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications
M Kegeleers, R Bruens, M Liefaard, NZ Salamon, Rafael Bidarra
International Journal of Computer Games Technology 2019, 2019
12019
Virtual Exposure Control for Creative Image and Video Editing
NZ Salamon
2021
Misusing mobile phones to break the ice: the tabletop game Maze Maestro
A Sjölund, M Straatman, M van Osch, O Findra, P Patil, M Bueno, ...
Proceedings of Foundations of Digital Games (FDG), 2020
2020
ShutterApp: Spatio-temporal Exposure Control for Videos
NZ Salamon, M Billeter, E Eisemann
Computer Graphics Forum (Pacific Graphics) 38 (7), 675 - 683, 2019
2019
Musicality: A Game to Improve Musical Perception
N Khalass, G Zarnomitrou, KI Haque, S Salmi, S Maulini, T Linkermann, ...
Proceedings of the Games and Learning Alliance conference (GaLA 2018), 39-48, 2019
2019
A user-based framework for group re-identification in still images
NZ Salamon, JCSJ Junior, SR Musse
IEEE International Symposium on Multimedia (ISM), 315-318, 2015
2015
Re-identificação de pessoas em imagens através de características descritivas de cores e grupos
NZ Salamon
Pontifícia Universidade Católica do Rio Grande do Sul, 2015
2015
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Articles 1–20