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Anthony M. Limperos
Anthony M. Limperos
Associate Professor
Verified email at uky.edu
Title
Cited by
Cited by
Year
Uses and grats 2.0: New gratifications for new media
SS Sundar, AM Limperos
Journal of broadcasting & electronic media 57 (4), 504-525, 2013
12862013
The 2008 presidential election, 2.0: A content analysis of user-generated political Facebook groups
JK Woolley, AM Limperos, MB Oliver
New Media, Campaigning and the 2008 Facebook Election, 79-100, 2013
3302013
Online teaching and technological affordances: An experimental investigation into the impact of modality and clarity on perceived and actual learning
AM Limperos, MM Buckner, R Kaufmann, BN Frisby
Computers & Education 83, 1-9, 2015
1832015
Gaming across different consoles: exploring the influence of control scheme on game-player enjoyment
AM Limperos, MG Schmierbach, AD Kegerise, FE Dardis
Cyberpsychology, Behavior, and Social Networking 14 (6), 345-350, 2011
1282011
Feeling the need for (personalized) speed: How natural controls and customization contribute to enjoyment of a racing game through enhanced immersion
M Schmierbach, AM Limperos, JK Woolley
Cyberpsychology, Behavior, and Social Networking 15 (7), 364-369, 2012
852012
Perceptions of moral violations and personality traits among heroes and villains
A Eden, MB Oliver, R Tamborini, A Limperos, J Woolley
Mass Communication and Society 18 (2), 186-208, 2015
812015
Expanding the scope of instructional communication research: Looking beyond classroom contexts
DD Sellnow, A Limperos, BN Frisby, TL Sellnow, PR Spence, E Downs
Communication Studies 66 (4), 417-432, 2015
692015
The impact of game customization and control mechanisms on recall of integral and peripheral brand placements in videogames
FE Dardis, M Schmierbach, AM Limperos
Journal of Interactive Advertising 12 (2), 1-12, 2012
692012
Students' Perceptions of Social Presence: Rhetorical and Relational Goals Across Three Mediated Instructional Designs
BN Frisby, AM Limperos, RA Record, E Downs, SE Kercsmar
572013
Understanding the relationship between exergame play experiences, enjoyment, and intentions for continued play
AM Limperos, M Schmierbach
Games for health journal 5 (2), 100-107, 2016
492016
Do “sad” people like “sad” entertainment? Meaningfulness as a mediator of affective predictors of entertainment choice and desired affective responses
MB Oliver, J Woolley, A Limperos, D Tamul, K Bae, M Freeman
annual meeting of the Association for Education in Journalism and Mass …, 2009
362009
The effects of computer-mediated communication anxiety on student perceptions of instructor behaviors, perceived learning, and quiz performance
KA Wombacher, CJ Harris, MM Buckner, B Frisby, AM Limperos
Communication Education 66 (3), 299-312, 2017
352017
“It’s Not Who You Know, but Who You Add:” An investigation into the differential impact of friend adding and self-disclosure on interpersonal perceptions on Facebook
AM Limperos, DJ Tamul, JK Woolley, JSW Spinda, SS Sundar
computers in Human Behavior 35, 496-505, 2014
292014
Leveling Up: A Review of Emerging Trends and Suggestions for the Next Generation of Communication Research Investigating Video Games' Effects
AM Limperos, E Downs, JD Ivory, ND Bowman
Communication Yearbook 37, 349-378, 2013
262013
ESPN’s coverage of intimate partner violence in the National Football League
EA Spencer, AM Limperos
Communication & Sport 8 (1), 3-25, 2020
212020
Psychological and physiological responses to stereoscopic 3D presentation in handheld digital gaming: comparing the experiences of frequent and infrequent game players
A Limperos, TF Waddell, AH Ivory, JD Ivory
Presence: Teleoperators and Virtual Environments 23 (4), 341-353, 2014
192014
Virtual justice: Testing disposition theory in the context of a story-driven video game
M Schmierbach, AM Limperos
Journal of broadcasting & electronic media 57 (4), 526-542, 2013
182013
The role of mixed affect in the experience of meaningful entertainment
MB Oliver, A Limperos, D Tamul, J Woolley
59th Annual International Communication Association Conference, Chicago, USA, 2009
162009
Harsh words and deeds: Systematic content analyses of offensive* user behavior in the virtual environments of online first-person shooter games
AH Ivory, JD Ivory, W Wu, AM Limperos, N Andrew, BS Sesler
Journal For Virtual Worlds Research 10 (2), 2017
122017
Are “Wii” exercising correctly? Understanding how exergames can be used to increase knowledge of exercise behavior
AM Limperos
GAMES FOR HEALTH: Research, Development, and Clinical Applications 3 (1), 25-30, 2014
112014
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