Anthony M. Limperos
Anthony M. Limperos
Associate Professor
Verified email at uky.edu
Title
Cited by
Cited by
Year
Uses and grats 2.0: New gratifications for new media
SS Sundar, AM Limperos
Journal of Broadcasting & Electronic Media 57 (4), 504-525, 2013
6262013
The 2008 presidential election, 2.0: A content analysis of user-generated political Facebook groups
JK Woolley, AM Limperos, MB Oliver
Mass Communication and Society 13 (5), 631-652, 2010
2432010
Gaming across different consoles: exploring the influence of control scheme on game-player enjoyment
AM Limperos, MG Schmierbach, AD Kegerise, FE Dardis
Cyberpsychology, Behavior, and Social Networking 14 (6), 345-350, 2011
1022011
Feeling the need for (personalized) speed: How natural controls and customization contribute to enjoyment of a racing game through enhanced immersion
M Schmierbach, AM Limperos, JK Woolley
Cyberpsychology, Behavior, and Social Networking 15 (7), 364-369, 2012
592012
The impact of game customization and control mechanisms on recall of integral and peripheral brand placements in videogames
FE Dardis, M Schmierbach, AM Limperos
Journal of Interactive Advertising 12 (2), 1-12, 2012
582012
Online teaching and technological affordances: An experimental investigation into the impact of modality and clarity on perceived and actual learning
AM Limperos, MM Buckner, R Kaufmann, BN Frisby
Computers & Education 83, 1-9, 2015
482015
Expanding the scope of instructional communication research: Looking beyond classroom contexts
DD Sellnow, A Limperos, BN Frisby, TL Sellnow, PR Spence, E Downs
Communication Studies 66 (4), 417-432, 2015
362015
Do “sad” people like “sad” entertainment? Meaningfulness as a mediator of affective predictors of entertainment choice and desired affective responses
MB Oliver, J Woolley, A Limperos, D Tamul, K Bae, M Freeman
annual meeting of the Association for Education in Journalism and Mass …, 2009
342009
Students' Perceptions of Social Presence: Rhetorical and Relational Goals Across Three Mediated Instructional Designs
BN Frisby, AM Limperos, RA Record, E Downs, SE Kercsmar
332013
Perceptions of moral violations and personality traits among heroes and villains
A Eden, MB Oliver, R Tamborini, A Limperos, J Woolley
Mass Communication and Society 18 (2), 186-208, 2015
322015
Leveling Up: A Review of Emerging Trends and Suggestions for the Next Generation of Communication Research Investigating Video Games' Effects
AM Limperos, E Downs, JD Ivory, ND Bowman
Communication Yearbook 37, 349-378, 2013
232013
Understanding the relationship between exergame play experiences, enjoyment, and intentions for continued play
AM Limperos, M Schmierbach
Games for health journal 5 (2), 100-107, 2016
192016
“It’s Not Who You Know, but Who You Add:” An investigation into the differential impact of friend adding and self-disclosure on interpersonal perceptions on Facebook
AM Limperos, DJ Tamul, JK Woolley, JSW Spinda, SS Sundar
computers in Human Behavior 35, 496-505, 2014
192014
Psychological and physiological responses to stereoscopic 3D presentation in handheld digital gaming: comparing the experiences of frequent and infrequent game players
A Limperos, TF Waddell, AH Ivory, JD Ivory
Presence: Teleoperators and Virtual Environments 23 (4), 341-353, 2014
132014
The effects of computer-mediated communication anxiety on student perceptions of instructor behaviors, perceived learning, and quiz performance
KA Wombacher, CJ Harris, MM Buckner, B Frisby, AM Limperos
Communication Education 66 (3), 299-312, 2017
122017
Virtual justice: Testing disposition theory in the context of a story-driven video game
M Schmierbach, AM Limperos
Journal of Broadcasting & Electronic Media 57 (4), 526-542, 2013
122013
Uses & grats 2.0: Do new technologies bring new gratifications
SS Sundar, A Limperos
annual meeting of the International Communication Association, Singapore, 2010
112010
Morality subcultures and perceptions of heroes and villains
A Eden, MB Oliver, R Tamborini, J Woolley, A Limperos
annual meeting of the National Communication Association, Chicago, IL, 2009
102009
Are “Wii” exercising correctly? Understanding how exergames can be used to increase knowledge of exercise behavior
AM Limperos
GAMES FOR HEALTH: Research, Development, and Clinical Applications 3 (1), 25-30, 2014
72014
Assessing the viability of mediated exercise companions in motivating future exercise intentions: An experimental investigation of traditional and advanced forms of exercise media
AM Limperos
62011
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Articles 1–20