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Kitti Puritat
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Year
Designing a gamified e-learning environment for teaching undergraduate ERP course based on big five personality traits
A Pakinee, K Puritat
Education and Information Technologies 26 (4), 4049-4067, 2021
602021
Enhanced Knowledge and Engagement of Students Through the Gamification Concept of Game Elements.
K Puritat
International Journal of Engineering Pedagogy 9 (5), 2019
462019
Development of an open source automated library system with book recommedation system for small libraries
K Puritat, K Intawong
2020 Joint International Conference on Digital Arts, Media and Technology …, 2020
242020
Enhancing user performance and engagement through gamification: Case study of aqua republica
P Sureephong, K Puritat, S Chernbumroong
2016 10th International Conference on Software, Knowledge, Information …, 2016
242016
Digitalization of ancient fabric using virtual reality technology at the Wieng Yong House Museum: The FabricVR project
W Arayaphan, K Intawong, K Puritat
Digital Applications in Archaeology and Cultural Heritage 26, e00233, 2022
202022
A Gamified Mobile-based approach with web monitoring for a crowdsourcing framework designed for urban problems related smart government: A case study of Chiang Mai, Thailand
K Puritat
International Association of Online Engineering, 2019
182019
Massive open online course related learning style and technology usage patterns of Thai tourism professionals
S Chernbumroong, P Suereephong, K Puritat
International Journal of Emerging Technologies in Learning (Online) 12 (11), 98, 2017
182017
A gamified mobile application for first-year student orientation to promote library services
B Leenaraj, W Arayaphan, K Intawong, K Puritat
Journal of Librarianship and Information Science 55 (1), 137-150, 2023
152023
A Framework of Developing Mobile Gamification to Improve User Engagement of Physical Activity: A Case Study of Location-Based Augmented Reality Mobile Game for Promoting …
K Intawong, K Puritat
International Journal of Online & Biomedical Engineering 17 (7), 2021
112021
Integrating the Webinar as a tool to support adult training: A case study on the training for entrepreneurs of SMEs in Thailand
P Ariya, K Intawong, K Puritat
International Journal of Emerging Technologies in Learning (iJET) 16 (16 …, 2021
102021
Knowledge expert co-creation-based conceptual framework for educational game
P Ariya, K Puritat, K Intawong
2019 Joint International Conference on Digital Arts, Media and Technology …, 2019
102019
BCNPYLIB CHAT BOT: The artificial intelligence Chatbot for library services in college of nursing
N Thalaya, K Puritat
2022 Joint International Conference on Digital Arts, Media and Technology …, 2022
92022
Enhancing intrinsic motivation of librarian students using virtual reality for education in the context of culture heritage museums
W Arayaphan, O Sirasakmol, W Nadee, K Puritat
TEM Journal 11 (2), 620, 2022
82022
Book Recommendation for Library Automation Use in School Libraries by Multi Features of Support Vector Machine
K Puritat, P Julrode, P Ariya, S Sangamuang, K Intawong
72021
The effect of virtual reality on knowledge acquisition and situational interest regarding library orientation in the time of Covid-19
P Sureephong, S Chernbumroong, K Intawong, K Jansukpum, ...
The Journal of Academic Librarianship 49 (6), 102789, 2023
62023
The Effects of Gamified Exhibition in a Physical and Online Digital Interactive Exhibition Promoting Digital Heritage and Tourism.
S Chernbumroong, W Nadee, K Jansukpum, K Puritat, P Julrode
TEM Journal 11 (4), 2022
52022
A-SA SOS: A Mobile-and IoT-based Pre-hospital Emergency Service for the Elderly and Village Health Volunteers
K Intawong, W Boonchieng, P Lerttrakarnnon, E Boonchieng, K Puritat
52021
A new coin segmentation and graph-based identification method for numismatic application
X Pan, K Puritat, L Tougne
Advances in Visual Computing: 10th International Symposium, ISVC 2014, Las …, 2014
52014
Development of a Mobile-Healthcare Application for Safety and Prevention in Emergency Assistance at Marathon Events: A Case Study in CMU Marathon.
O Sirasakamol, P Ariya, W Nadee, K Puritat
International Journal of Online & Biomedical Engineering 18 (6), 2022
32022
Camt-Run: Gamified Fun Run Events for Promoting Physical Activity
K Puritat, P Thongthip, K Jansukpum, O Sirasakamol, W Nadee
iJIM 16 (18), 95, 2022
32022
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Articles 1–20