Placing virtual machines to optimize cloud gaming experience HJ Hong, DY Chen, CY Huang, KT Chen, CH Hsu IEEE Transactions on Cloud Computing 3 (1), 42-53, 2014 | 158 | 2014 |
Dynamic module deployment in a fog computing platform HJ Hong, PH Tsai, CH Hsu 2016 18th Asia-Pacific Network Operations and Management Symposium (APNOMS), 1-6, 2016 | 106 | 2016 |
Enabling adaptive cloud gaming in an open-source cloud gaming platform HJ Hong, CF Hsu, TH Tsai, CY Huang, KT Chen, CH Hsu IEEE Transactions on Circuits and Systems for Video Technology 25 (12), 2078 …, 2015 | 86 | 2015 |
From cloud computing to fog computing: unleash the power of edge and end devices HJ Hong 2017 IEEE international conference on cloud computing technology and science …, 2017 | 78 | 2017 |
Distributed analytics in fog computing platforms using tensorflow and kubernetes PH Tsai, HJ Hong, AC Cheng, CH Hsu 2017 19th Asia-Pacific Network Operations and Management Symposium (APNOMS …, 2017 | 63 | 2017 |
Supporting internet-of-things analytics in a fog computing platform HJ Hong, PH Tsai, AC Cheng, MYS Uddin, N Venkatasubramanian, ... 2017 IEEE International Conference on Cloud Computing Technology and Science …, 2017 | 53 | 2017 |
Animation rendering on multimedia fog computing platforms HJ Hong, JC Chuang, CH Hsu 2016 IEEE International Conference on Cloud Computing Technology and Science …, 2016 | 41 | 2016 |
QoE-aware virtual machine placement for cloud games HJ Hong, DY Chen, CY Huang, KT Chen, CH Hsu 2013 12th Annual Workshop on Network and Systems Support for Games (NetGames …, 2013 | 39 | 2013 |
An adaptive IoT platform on budgeted 3G data plans M Rahman, A Rahman, HJ Hong, LW Pan, MYS Uddin, ... Journal of Systems Architecture 97, 65-76, 2019 | 27 | 2019 |
GPU consolidation for cloud games: Are we there yet? HJ Hong, FC Tao-Ya, CH Hsu, KT Chen, CY Huang 2014 13th Annual Workshop on Network and Systems Support for Games, 1-6, 2014 | 27 | 2014 |
Optimizing cloud-based video crowdsensing HJ Hong, CL Fan, YC Lin, CH Hsu IEEE Internet of Things Journal 3 (3), 299-313, 2016 | 24 | 2016 |
Managed edge computing on Internet-of-Things devices for smart city applications YC Hsieh, HJ Hong, PH Tsai, YR Wang, Q Zhu, MYS Uddin, ... NOMS 2018-2018 IEEE/IFIP Network Operations and Management Symposium, 1-2, 2018 | 21 | 2018 |
Disseminating multilayer multimedia content over challenged networks HJ Hong, T El-Ganainy, CH Hsu, KA Harras, M Hefeeda IEEE Transactions on Multimedia 20 (2), 345-360, 2017 | 14 | 2017 |
Enhancing reliability of community internet-of-things deployments with mobility Q Zhu, MYS Uddin, N Venkatasubramanian, CH Hsu, HJ Hong IEEE INFOCOM 2018-IEEE Conference on Computer Communications Workshops …, 2018 | 12 | 2018 |
Dynamic Module Deployment in a Fog Computing Platform. In 2016 18th Asia-Pacific Network Operations and Management Symposium (APNOMS), Kanazawa, Japan HJ Hong, PH Tsai, CH Hsu IEEE, 2016 | 8 | 2016 |
Adaptive sensing using internet-of-things with constrained communications M Rahman, HJ Hong, A Rahman, PH Tsai, A Afrin, MYS Uddin, ... Proceedings of the 16th Workshop on Adaptive and Reflective Middleware, 1-6, 2017 | 6 | 2017 |
Multimedia fog computing: Minions in the cloud and crowd CH Hsu, HJ Hong, T Elgamal, K Nahrstedt, N Venkatasubramanian Frontiers of Multimedia Research, 255-286, 2017 | 5 | 2017 |
Gamifying mobile applications for smartphone augmented infrastructure sensing YY Chen, HJ Hong, SH Yao, A Khunvaranont, CH Hsu 2017 15th Annual Workshop on Network and Systems Support for Games (NetGames …, 2017 | 3 | 2017 |
Challenged content delivery network: Eliminating the digital divide HJ Hong, ST Wang, CP Tan, T El-Ganainy, K Harras, CH Hsu, M Hefeeda Proceedings of the 23rd ACM international conference on Multimedia, 799-800, 2015 | 1 | 2015 |
QoE-Aware Virtual Machine Placement for Cloud Games (poster) HJ Hong, DY Chen, CY Huang, KT Chen, CH Hsu | | 2013 |