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Anne Mette Thorhauge
Anne Mette Thorhauge
University of Copenhagen
Verified email at thorhauge.dk - Homepage
Title
Cited by
Cited by
Year
Smartphone log data in a qualitative perspective
J Ørmen, AM Thorhauge
Mobile Media & Communication 3 (3), 335-350, 2015
432015
The rules of the game—The rules of the player
AM Thorhauge
Games and Culture 8 (6), 371-391, 2013
302013
Epic, Steam, and the role of skin-betting in game (platform) economies
AM Thorhauge, RKL Nielsen
Journal of Consumer Culture 21 (1), 52-67, 2021
282021
The media and the mundane: Communication across media in everyday life
K Sandvik, AM Thorhauge, B Valtysson
Nordicom, University of Gothenburg, 2016
262016
Individual pastime or focused social interaction: Gendered gaming practices among Danish youth
AM Thorhauge, A Gregersen
New Media & Society 21 (7), 1444-1464, 2019
202019
Cross-media communication in context: A mixed-methods approach
AM Thorhauge, S Lomborg
MedieKultur: Journal of media and communication research 32 (60), 16 p.-16 p., 2016
192016
Luhmann and the media
J Tække, M Paulsen
MedieKultur 2010 (49), 1-10, 2010
182010
What's the problem in problem gaming
J Enevold, AM Thorhauge, A Gregersen
Nordicom, 2018
172018
Balancing the flows: cross-media communication in an everyday life context
AM Thorhauge
The Media and the Mundane: Communication across Media in Everyday Life …, 2016
92016
The steam platform economy: From retail to player-driven economies
AM Thorhauge
New Media & Society, 14614448221081401, 2022
82022
Intimacy and visual communication in social media
AM Thorhauge, JJ Demant, SGS Krogager
Mediekultur: Journal of media and communication research 36 (67), 001-005, 2020
72020
Friends, lovers, risk and intimacy: Risk-taking as a socially meaningful practice
AM Thorhauge, M Bonitz
MedieKultur: Journal of media and communication research 36 (67), 037-054, 2020
62020
Documentary at play
IE Sørensen, AM Thorhauge
Online Credibility and Digital Ethos: Evaluating Computer-Mediated …, 2013
62013
Professor Nukem
K SandviK, AM Thorhauge
Nordicom Review 29 (2), 177-192, 2008
62008
Player, reader and social actor
AM Thorhauge
Proceedings of the 5th International Digital Arts and Culture Conference, 2003
62003
Problem gaming as broken life strategies
AM Thorhauge
Whats' the problem in problem gaming?, 2018
52018
Computerspillet som kommunikationsform: spil og spillere i et medievidenskabeligt perspektiv: Ph. d.-afhandlling
AM Thorhauge
Det Humanistiske Fakultet, Københavns Universitet, 2007
52007
THE STEAM PLATFORM ECONOMY: CAPITALISING FROM PLAYER-DRIVEN ECONOMIES ON THE INTERNET.
AM Thorhauge
AoIR Selected Papers of Internet Research, 2020
42020
Introduction: What’s the problem in problem gaming?
AM Thorhauge, A Gregersen, J Enevold
Nordicom, University of Gothenburg, 2018
42018
The privatization of age classification
AM Thorhauge
Cultures of Computer Game Concerns. Bielefeld: transcript Verlag, 137-148, 2018
42018
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