Gabriela T Richard
Gabriela T Richard
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Cited by
Cited by
Worlds of information: designing for engagement at a public multi-touch display
G Jacucci, A Morrison, GT Richard, J Kleimola, P Peltonen, L Parisi, ...
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2010
StitchFest: Diversifying a College Hackathon to broaden participation and perceptions in computing
GT Richard, YB Kafai, B Adleberg, O Telhan
Proceedings of the 46th ACM technical symposium on computer science …, 2015
Diversifying Barbie and Mortal Kombat: Intersectional perspectives and inclusive designs in gaming
YB Kafai, GT Richard, BM Tynes
Lulu. com, 2017
Gendered play, racialized reality: Black cyberfeminism, inclusive communities of practice, and the intersections of learning, socialization, and resilience in online gaming
GT Richard, KL Gray
Frontiers: A Journal of Women Studies 39 (1), 112-148, 2018
Gender and Game Play: Research and Future Directions
GT Richard
Playing with Virtuality, Theories and Methods of Computer Game Studies, 269-284, 2013
Blind spots in youth DIY programming: Examining diversity in creators, content, and comments within the scratch online community
GT Richard, YB Kafai
Proceedings of the 2016 CHI conference on Human Factors in Computing Systems …, 2016
Investigating a Supportive Online Gaming Community as a Means of Reducing Stereotype Threat Vulnerability Across Gender
GT Richard, CM Hoadley
Games, Learning & Society 9.0, 2013
Employing Physical Computing in Education: How Teachers and Students Utilized Physical Computing to Develop Embodied and Tangible Learning Objects
GT Richard
The International Journal of Technology, Knowledge and Society 4 (3), 93-102, 2008
Designing Games That Foster Equity and Inclusion: Encouraging Equitable Social Experiences Across Gender and Ethnicity in Online Games
GT Richard
Proceedings of the CHI’2013 Workshop: Designing and Evaluating Sociability …, 2013
At the intersections of play
GT Richard
Diversifying Barbie and Mortal Kombat: Intersectional perspectives and …, 2016
Intersecting vulnerabilities in game culture: The effects of inequities and stereotype threat on player confidence, identification and persistence across gender and race
GT Richard
Proceedings of DiGRA, 1-4, 2015
Video games, gender, diversity, and learning as cultural practice: Implications for equitable learning and computing participation through games
GT Richard
Educational Technology, 36-43, 2017
Digital and physical fabrication as multimodal learning: Understanding youth computational thinking when making integrated systems through bidirectionally responsive design
GT Richard, S Giri
ACM Transactions on Computing Education (TOCE) 19 (3), 1-35, 2019
Inclusive collaborative learning with multi-interface design: Implications for diverse and equitable makerspace education
G Richard, S Giri
Philadelphia, PA: International Society of the Learning Sciences., 2017
Responsive make and play: youth making physically and digitally interactive and wearable game controllers
GT Richard, YB Kafai
more playful user interfaces, 71-93, 2015
Making physical and digital games with e-textiles: a workshop for youth making responsive wearable games and controllers
GT Richard, YB Kafai
Proceedings of the 14th international conference on interaction design and …, 2015
Playing as a Woman as a Woman as if a Man
GT Richard
Well Played 1 (3), 23, 2012
Play like a girl”: Gender expression, sexual identity, and complex expectations in a female-oriented gaming community
GT Richard
Queer game studies, 163-178, 2017
Learning resilience in the face of bias: Online gaming, protective communities and interest-driven digital learning
GT Richard, C Hoadley
International Society of the Learning Sciences, Inc.[ISLS]., 2015
Engaging spect-actors with multimodal digital puppetry
C Coutrix, G Jacucci, A Spagnolli, L Ma, M Helin, G Richard, L Parisi, ...
Proceedings of the 6th Nordic Conference on Human-Computer Interaction …, 2010
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