Steven Battersby
Steven Battersby
Research Fellow - Retired
Geverifieerd e-mailadres voor ntu.ac.uk - Homepage
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Designing location-based learning experiences for people with intellectual disabilities and additional sensory impairments
DJ Brown, D McHugh, P Standen, L Evett, N Shopland, S Battersby
Computers & Education 56 (1), 11-20, 2011
A low cost virtual reality system for home based rehabilitation of the arm following stroke: a randomised controlled feasibility trial
PJ Standen, K Threapleton, A Richardson, L Connell, DJ Brown, ...
Clinical rehabilitation 31 (3), 340-350, 2017
Patients' use of a home-based virtual reality system to provide rehabilitation of the upper limb following stroke
PJ Standen, K Threapleton, L Connell, A Richardson, DJ Brown, ...
Physical therapy 95 (3), 350-359, 2015
An evaluation of the Wii Nunchuk as an alternative assistive device for people with intellectual and physical disabilities using switch controlled software
PJ Standen, C Camm, S Battersby, DJ Brown, M Harrison
Computers & Education 56 (1), 2-10, 2011
A study to evaluate a low cost virtual reality system for home based rehabilitation of the upper limb following stroke
PJ Standen, DJ Brown, S Battersby, M Walker, L Connell, A Richardson, ...
Walter de Gruyter 10 (4), 337-341, 2011
Design guidelines for interactive multimedia learning environments to promote social inclusion
DJ Brown, HM Powell, S Battersby, J Lewis, N Shopland, M Yazdanparast
Disability and rehabilitation 24 (11-12), 587-597, 2002
An interface to virtual environments for people who are blind using Wii technology‐mental models and navigation
L Evett, S Battersby, A Ridley, D Brown
Journal of Assistive Technologies 3 (2), 26-34, 2009
Designing serious games for people with dual diagnosis: learning disabilities and sensory impairments
DJ Brown, P Standen, L Evett, S Battersby, N Shopland
Design and implementation of educational games: theoretical and practical …, 2010
Virtual environment navigation with look-around mode to explore new real spaces by people who are blind
O Lahav, H Gedalevitz, S Battersby, D Brown, L Evett, P Merritt
Disability and rehabilitation 40 (9), 1072-1084, 2018
An evaluation of the use of a computer game in improving the choice reaction time of adults with intellectual disabilities
P Standen, N Anderton, R Karsandas, S Battersby, D Brown
Journal of Assistive Technologies, 2009
Systematic evaluation of current control devices used by people with intellectual disabilities in non-immersive virtual environments
PJ Standen, DJ Brown, N Anderton, S Battersby
Cyberpsychology & Behavior 9 (5), 608-613, 2006
Game On: accessible serious games for offenders and those at risk of offending
D Brown, N Shopland, S Battersby, A Tully, S Richardson
Journal of Assistive Technologies 3 (2), 13-25, 2009
“Our people has got to come to terms with that”: changing perceptions of the digital rectal examination as a barrier to prostate cancer diagnosis in African‐Caribbean men
S Seymour‐Smith, D Brown, G Cosma, N Shopland, S Battersby, A Burton
Psycho‐Oncology 25 (10), 1183-1190, 2016
Dual camera motion capture for serious games in stroke rehabilitation
L Evett, A Burton, S Battersby, D Brown, N Sherkat, G Ford, H Liu, ...
2011 IEEE 1st International Conference on Serious Games and Applications for …, 2011
Enhancing the tracking capabilities of the Microsoft Kinect for stroke rehabilitation
L Shires, S Battersby, J Lewis, D Brown, N Sherkat, P Standen
2013 IEEE 2nd International Conference on Serious Games and Applications for …, 2013
The effectiveness of self-guided virtual-reality exposure therapy for public-speaking anxiety
P Premkumar, N Heym, DJ Brown, S Battersby, A Sumich, B Huntington, ...
Frontiers in psychiatry 12, 694610, 2021
Accessible virtual environments for people who are blind–creating an intelligent virtual cane using the Nintendo Wii controller
L Evett, D Brown, S Battersby, A Ridley, P Smith
The 7th International Conference on Virtual Rehabilitation (ICVDRAT), Maia, 2008
Control of virtual environments for people with intellectual disabilities
PJ Standen, TL Lannen, DJ Brown
Universal Access and Assistive Technology: Proceedings of the Cambridge …, 2002
Can serious games engage the disengaged?
DJ Brown, L Evett, N Shopland, SJ Battersby, J Lewis
Nottingham Trent University, 2007
Inclusive design for disability: A prototype switch for use in virtual learning environments
DJ Brown, S Battersby, P Standen, N Anderton, M Harrison
International Journal on Disability and Human Development 4 (2), 103-120, 2005
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