Steps towards prompt-based creation of virtual worlds J Roberts, A Banburski-Fahey, J Lanier arXiv preprint arXiv:2211.05875, 2022 | 17 | 2022 |
Surreal VR pong: LLM approach to game design J Roberts, A Banburski-Fahey, J Lanier 36th Conference on Neural Information Processing Systems (NeurIPS 2022 …, 2022 | 7 | 2022 |
Using affective computing for proxemic interactions in mixed-reality J Roberts Proceedings of the 2018 ACM Symposium on Spatial User Interaction, 176-176, 2018 | 3 | 2018 |
Lines of play: Using vector tools to place game objects in augmented reality J Roberts, J Mernacaj, S Chambers, D Ayalon, E King Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 2 | 2020 |
The AR/VR Technology Stack: A Central Repository of Software Development Libraries, Platforms, and Tools J Roberts arXiv preprint arXiv:2305.07842, 2023 | 1 | 2023 |
VR Comfort Zones Used to Inform an In-VR GUI Editor S Osman, J Roberts US Patent 10,712,900, 2020 | 1 | 2020 |
User Comfort in VR/AR Headsets: A Mathematical Investigation into Ergonomic and Functional Limitations of Eye Tracking Technology J Roberts, S Christian Proceedings of the Human Factors and Ergonomics Society Annual Meeting 68 (1 …, 2024 | | 2024 |
Games as Ontology Engines: AI and LLMs Invoke Spatiotemporal and Metaphysical Realities in Virtual Worlds J Roberts, A Banburski-Fahey, J Lanier | | 2024 |