Roland Klemke
Roland Klemke
Technology Enhanced Learning and Innovation, Open University of the Netherlands and Cologne Game Lab
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Jaar
ARLearn: Augmented Reality Meets Augmented Virtuality.
S Ternier, R Klemke, M Kalz, P Van Ulzen, M Specht
J. UCS 18 (15), 2143-2164, 2012
1342012
Context Framework-an Open Approach to Enhance Organisational Memory Systems with Context Modelling Techniques.
R Klemke
PAKM 2012, 48-51, 2000
982000
Design patterns for learning games
S Kelle, R Klemke, M Specht
International Journal of Technology Enhanced Learning 3 (6), 555-569, 2011
872011
Adaptive learning environment for teaching and learning in WINDS
M Specht, M Kravcik, R Klemke, L Pesin, R Hüttenhain
International conference on adaptive hypermedia and adaptive web-based …, 2002
772002
Effects of mobile gaming patterns on learning outcomes: a literature review
B Schmitz, R Klemke, M Specht
International Journal of Technology Enhanced Learning 4 (5-6), 345-358, 2012
732012
Attuning a mobile simulation game for school children using a design-based research approach
B Schmitz, R Klemke, J Walhout, M Specht
Computers & Education 81, 35-48, 2015
622015
Gamification in MOOCs to enhance users' goal achievement
A Antonaci, R Klemke, CM Stracke, M Specht
2017 IEEE Global Engineering Education Conference (EDUCON), 1654-1662, 2017
502017
Game based learning for computer science education
B Schmitz, A Czauderna, R Klemke, M Specht
Computer science education research conference, 81-86, 2011
432011
Authoring adaptive educational hypermedia in WINDS
M Specht, M Kravcik, L Pesin, R Klemke
Proceedings of ABIS2001, Dortmund, Germany 3 (3), 1-8, 2001
422001
u-Annotate: an application for user-driven freeform digital ink annotation of e-learning content
MA Chatti, T Sodhi, M Specht, R Klamma, R Klemke
Sixth IEEE International Conference on Advanced Learning Technologies (ICALT …, 2006
402006
The flipped MOOC: using gamification and learning analytics in MOOC design—a conceptual approach
R Klemke, M Eradze, A Antonaci
Education Sciences 8 (1), 25, 2018
392018
The effects of gamification in online learning environments: A systematic literature review
A Antonaci, R Klemke, M Specht
Informatics 6 (3), 32, 2019
382019
Using sensors and augmented reality to train apprentices using recorded expert performance: A systematic literature review
BH Limbu, H Jarodzka, R Klemke, M Specht
Educational Research Review 25, 1-22, 2018
382018
Effects of game design patterns on basic life support training content
S Kelle, R Klemke, M Specht
Journal of Educational Technology & Society 16 (1), 275-285, 2013
372013
An Analysis of the Educational Potential of Augmented Reality Games for Learning.
B Schmitz, M Specht, R Klemke
mLearn, 140-147, 2012
362012
Read between the lines: An annotation tool for multimodal data for learning
D Di Mitri, J Schneider, R Klemke, M Specht, H Drachsler
Proceedings of the 9th international conference on learning analytics …, 2019
332019
Stage model for knowledge management
JH Lee, YG Kim, SH Yu
Proceedings of the 34th Annual Hawaii International Conference on System …, 2001
282001
Standardization of game based learning design
S Kelle, R Klemke, M Gruber, M Specht
International conference on computational science and its applications, 518-532, 2011
272011
Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour
B Schmitz, P Schuffelen, K Kreijns, R Klemke, M Specht
Computers & Education 85, 160-169, 2015
252015
Broker's lounge-an environment for multi-dimensional user-adaptive knowledge management
M Jarke, R Klemke, A Nick
Proceedings of the 34th Annual Hawaii International Conference on System …, 2001
252001
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Artikelen 1–20