Volgen
Katja Rogers
Katja Rogers
Assistant Professor, University of Amsterdam
Geverifieerd e-mailadres voor uva.nl - Homepage
Titel
Geciteerd door
Geciteerd door
Jaar
Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup
AL Martin-Niedecken, K Rogers, L Turmo Vidal, ED Mekler, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
902019
PIANO: Faster Piano Learning with Interactive Projection
K Rogers, A Röhlig, M Weing, J Gugenheimer, B Könings, M Klepsch, ...
Proceedings of the Ninth ACM International Conference on Interactive …, 2014
832014
Evaluating VR Driving Simulation from a Player Experience Perspective
M Walch, J Frommel, K Rogers, F Schüssel, P Hock, D Dobbelstein, ...
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017
812017
Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements
K Rogers, J Funke, J Frommel, S Stamm, M Weber
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
802019
Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality
K Rogers, G Ribeiro, R Wehbe, M Weber, LE Nacke
732018
Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition
J Frommel, K Rogers, J Brich, D Besserer, L Bradatsch, I Ortinau, ...
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
652015
Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion
J Frommel, F Fischbach, K Rogers, M Weber
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
572018
JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality
D Wolf, K Rogers, C Kunder, E Rukzio
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
522020
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games
S Karaosmanoglu, K Rogers, D Wolf, E Rukzio, F Steinicke, LE Nacke
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
502021
Effects of Background Music on Risk-Taking and General Player Experience
K Rogers, M Jörg, M Weber
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
482019
PIANO: enhancing instrument learning via interactive projected augmentation
M Weing, A Röhlig, K Rogers, J Gugenheimer, F Schaub, B Könings, ...
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing …, 2013
472013
Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games
C Schrader, J Brich, J Frommel, V Riemer, K Rogers
Serious Games and Edutainment Applications, 3-28, 2017
432017
" HIIT" the ExerCube: Comparing the Effectiveness Of Functional High-Intensity Interval Training in Conventional vs. Exergame-Based Training
AL Martin-Niedecken, A Mahrer, K Rogers, ED de Bruin, A Schättin
Frontiers in Computer Science 2, 33, 2020
422020
Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games
K Rogers, S Karaosmanoglu, M Altmeyer, A Suarez, LE Nacke
CHI Conference on Human Factors in Computing Systems, 1-21, 2022
372022
Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology
G Ribeiro, K Rogers, M Altmeyer, T Terkildsen, LE Nacke
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
372020
KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football
K Rogers, M Colley, D Lehr, J Frommel, M Walch, LE Nacke, M Weber
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
272018
The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience
K Rogers, M Milo, M Weber, LE Nacke
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
252020
ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews
N Ringgenberg, S Mildner, M Hapig, S Hermann, K Kruszewski, ...
Journal of neuroengineering and rehabilitation 19 (1), 1-17, 2022
242022
A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games
K Rogers, S Karaosmanoglu, D Wolf, F Steinicke, LE Nacke
Frontiers in Virtual Reality 2, 2021, 2021
232021
Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching
AL Martin-Niedecken, E Márquez Segura, K Rogers, S Niedecken, ...
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
232019
Het systeem kan de bewerking nu niet uitvoeren. Probeer het later opnieuw.
Artikelen 1–20