Peter-Pike Sloan
Peter-Pike Sloan
Technical Fellow, Graphics R&D, Activision
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Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
PP Sloan, J Kautz, J Snyder
ACM Transactions on Graphics (TOG) 21 (3), 527-536, 2002
Interactive ray tracing
S Parker, W Martin, PPJ Sloan, P Shirley, B Smits, C Hansen
Proceedings of the 1999 symposium on Interactive 3D graphics, 119-126, 1999
Interactive ray tracing for isosurface rendering
S Parker, P Shirley, Y Livnat, C Hansen, PP Sloan
Visualization'98. Proceedings, 233-238, 1998
Clustered principal components for precomputed radiance transfer
PP Sloan, J Hall, J Hart, J Snyder
ACM Transactions on Graphics (TOG) 22 (3), 382-391, 2003
Shape by example
PPJ Sloan, CF Rose III, MF Cohen
Proceedings of the 2001 symposium on Interactive 3D graphics, 135-143, 2001
Interactive technical illustration
B Gooch, PPJ Sloan, A Gooch, P Shirley, R Riesenfeld
Proceedings of the 1999 symposium on Interactive 3D graphics, 31-38, 1999
Fast arbitrary brdf shading for low-frequency lighting using spherical harmonics.
J Kautz, J Snyder, PPJ Sloan
Rendering Techniques 2 (291-296), 1, 2002
Interactive ray tracing for volume visualization
S Parker, M Parker, Y Livnat, PP Sloan, C Hansen, P Shirley
Visualization and Computer Graphics, IEEE Transactions on 5 (3), 238-250, 1999
Artist‐Directed Inverse‐Kinematics Using Radial Basis Function Interpolation
CF Rose III, PPJ Sloan, MF Cohen
Computer Graphics Forum 20 (3), 239-250, 2001
Local, deformable precomputed radiance transfer
PP Sloan, B Luna, J Snyder
ACM Transactions on Graphics (TOG) 24 (3), 1216-1224, 2005
Fast scan algorithms on graphics processors
Y Dotsenko, NK Govindaraju, PP Sloan, C Boyd, J Manferdelli
Proceedings of the 22nd annual international conference on Supercomputing …, 2008
The lit sphere: A model for capturing NPR shading from art
PPJ Sloan, W Martin, A Gooch, B Gooch
Graphics interface 2001, 143-150, 2001
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation
Z Ren, R Wang, J Snyder, K Zhou, X Liu, B Sun, PP Sloan, H Bao, Q Peng, ...
ACM Transactions on Graphics (TOG) 25 (3), 977-986, 2006
All-Frequency Precomputed Radiance Transfer for Glossy Objects.
X Liu, PPJ Sloan, HY Shum, J Snyder
Rendering Techniques 2004, 2004
Physics-inspired upsampling for cloth simulation in games
L Kavan, D Gerszewski, AW Bargteil, PP Sloan
ACM Transactions on Graphics (TOG) 30 (4), 93, 2011
Stupid spherical harmonics (sh) tricks
PP Sloan
Game Developers Conference, 2008
Graphics image rendering with radiance self-transfer for low-frequency lighting environments
PPJ Sloan, JM Snyder, J Kautz
US Patent 7,262,770, 2007
Time critical lumigraph rendering
PP Sloan, MF Cohen, SJ Gortler
Proceedings of the 1997 symposium on Interactive 3D graphics, 17-ff., 1997
Bi-scale radiance transfer
PP Sloan, X Liu, HY Shum, J Snyder
ACM Transactions on Graphics 22 (3), 370-375, 2003
Interactive horizon mapping
PPJ Sloan, MF Cohen
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 281-286, 2000
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