Low latency and cheat-proof event ordering for peer-to-peer games C GauthierDickey, D Zappala, V Lo, J Marr Proceedings of the 14th international workshop on Network and operating …, 2004 | 193 | 2004 |
Scalable supernode selection in peer-to-peer overlay networks V Lo, D Zhou, Y Liu, C GauthierDickey, J Li Second international workshop on hot topics in peer-to-peer systems, 18-25, 2005 | 182 | 2005 |
Result verification and trust-based scheduling in peer-to-peer grids S Zhao, V Lo, CG Dickey Fifth IEEE International Conference on Peer-to-Peer Computing (P2P'05), 31-38, 2005 | 154 | 2005 |
A measurement study of virtual populations in massively multiplayer online games D Pittman, C GauthierDickey Proceedings of the 6th ACM SIGCOMM Workshop on Network and System Support …, 2007 | 104 | 2007 |
Using n-trees for scalable event ordering in peer-to-peer games C GauthierDickey, V Lo, D Zappala Proceedings of the international workshop on Network and operating systems …, 2005 | 88 | 2005 |
Bootstrapping of peer-to-peer networks CG Dickey, C Grothoff 2008 International Symposium on Applications and the Internet, 205-208, 2008 | 49 | 2008 |
Characterizing virtual populations in massively multiplayer online role-playing games D Pittman, C GauthierDickey Advances in Multimedia Modeling: 16th International Multimedia Modeling …, 2010 | 44 | 2010 |
Routing in the dark: Pitch black NS Evans, C GauthierDickey, C Grothoff Twenty-Third Annual Computer Security Applications Conference (ACSAC 2007 …, 2007 | 39 | 2007 |
A fully distributed architecture for massively multiplayer online games C Gauthier Dickey, D Zappala, V Lo Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for …, 2004 | 29* | 2004 |
Using transitivity to increase the accuracy of sample-based Pearson correlation coefficients T Phillips, C GauthierDickey, R Thurimella Data Warehousing and Knowledge Discovery: 12th International Conference …, 2010 | 15 | 2010 |
A fully distributed architecture for massively multiplayer online games CG Dickey, D Zappala, V Lo Network and System Support for Games: Proceedings of 3 rd ACM SIGCOMM …, 2004 | 12 | 2004 |
Characterizing multiparty voice communication for multiplayer games G Papp, C GauthierDickey Proceedings of the 2008 ACM SIGMETRICS international conference on …, 2008 | 11 | 2008 |
The multicast address allocation problem: theory and practice D Zappala, V Lo, C GauthierDickey Computer Networks 45 (1), 55-73, 2004 | 11 | 2004 |
Match+ Guardian: a secure peer-to-peer trading card game protocol D Pittman, C GauthierDickey Multimedia systems 19, 303-314, 2013 | 10 | 2013 |
Cheat-proof peer-to-peer trading card games D Pittman, C GauthierDickey 2011 10th Annual Workshop on Network and Systems Support for Games, 1-6, 2011 | 7 | 2011 |
Virginia Lo, and James Marr C GauthierDickey, D Zappala Low latency and cheat-proof event ordering for peer-to-peer games, 134-139, 2004 | 7 | 2004 |
Distributed stream processing with DUP KC Bader, T Eißler, N Evans, C GauthierDickey, C Grothoff, K Grothoff, ... Network and Parallel Computing: IFIP International Conference, NPC 2010 …, 2010 | 5 | 2010 |
Secure peer-to-peer trading for multiplayer games C GauthierDickey, C Ritzdorf 2012 11th Annual Workshop on Network and Systems Support for Games (NetGames …, 2012 | 4 | 2012 |
Simplifying parallel and distributed simulation with the DUP system NS Evans, C GauthierDickey, C Grothoff, K Grothoff, J Keene, ... Proceedings of the 2010 Spring Simulation Multiconference, 1-8, 2010 | 4 | 2010 |
Blending games, multimedia and reality C GauthierDickey Proceedings of the first annual ACM SIGMM conference on Multimedia systems …, 2010 | 3 | 2010 |