|Sewa db: A rich database for audio-visual emotion and sentiment research in the wild|
J Kossaifi, R Walecki, Y Panagakis, J Shen, M Schmitt, F Ringeval, J Han, ...
IEEE transactions on pattern analysis and machine intelligence, 2019
|MeTycoon: A game-based approach to career guidance|
I Dunwell, P Lameras, S De Freitas, P Petridis, K Star, M Hendrix, S Arnab
2013 5th International Conference on Games and Virtual Worlds for Serious …, 2013
|How to use gamified dashboards and learning analytics for providing immediate student feedback and performance tracking in higher education|
S de Freitas, D Gibson, V Alvarez, L Irving, K Star, S Charleer, K Verbert
Proceedings of the 26th international conference on world wide web companion …, 2017
|Gamification, interdependence, and the moderating effect of personality on performance|
Coventry University, 2015
|Repurposing serious games in health care education|
A Protopsaltis, D Panzoli, I Dunwell, S de Freitas
XII Mediterranean Conference on Medical and Biological Engineering and …, 2010
|A virtual agent toolkit for serious games developers|
S Mascarenhas, M Guimarães, R Prada, J Dias, PA Santos, K Star, ...
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-7, 2018
|Choices and Voices–A serious game for preventing violent extremism|
M Memarzia, K Star
Intelligence management, 133-142, 2011
|Competition and collaboration using a social and gamified online learning platform|
S Arnab, R Bhakta, SK Merry, M Smith, K Star, M Duncan
10th European Conference on Games Based Learning: ECGBL 2016, 19, 2016
|Building social commmunities around alternate reality games|
P Petridis, I Dunwell, S Arnab, S Scarle, A Qureshi, S De Freitas, ...
2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011
|Facilitating creativity in collaborative work with computational intelligence software|
D Apostolou, K Zachos, N Maiden, N Agell, G Sanchez-Hernandez, ...
IEEE Computational Intelligence Magazine 11 (2), 29-40, 2016
|Towards the blending of digital and physical learning contexts with a gamified and pervasive approach|
S Arnab, G Tombs, M Duncan, M Smith, K Star
International Conference on Games and Learning Alliance, 452-460, 2015
|Value propositions for serious games in health and well-being|
RG Sánchez, AG Thin, JB Hauge, G Fiucci, T Nabeth, M Rudnianski, ...
International Conference on Serious Games Development and Applications, 150-157, 2012
|Creating opportunities to learn social skills at school using digital games|
S Modafferi, M Boniface, S Crowle, K Star, L Middleton
European Conference on Games Based Learning, 461, 2016
|On controlling elasticity of cloud applications in celar|
G Copil, D Moldovan, HD Le, HL Truong, S Dustdar, C Sofokleous, ...
Web-Based Services: Concepts, Methodologies, Tools, and Applications, 1937-1967, 2016
|Towards social media platform integration with an applied gaming ecosystem|
M Salman, K Star, A Nussbaumer, M Fuchs, H Brocks, DB Vu, ...
The Fifth International Conference on Social Media Technologies …, 2015
|Providing career guidance to adolescents through digital games: A case study|
I Dunwell, P Lameras, S De Freitas, P Petridis, M Hendrix, S Arnab, K Star
International Journal of Game-Based Learning (IJGBL) 4 (4), 58-70, 2014
|Acquiring 21st Century Skills: gaining insight into the design and applicability of a serious game with 4C-ID|
P Van Rosmalen, EA Boyle, R Nadolski, J van der Baaren, ...
International Conference on Games and Learning Alliance, 327-334, 2013
|A playful affinity space for creative research|
K Star, F Paraskevopoulos, M Taramigkou, D Apostolou, M Schot, ...
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition …, 2015
|D2. 6 Prosocial Game design methodology|
K Star, L Vuillier, S Deterding
Gamification of Prosocial Learning for Increased Youth Inclusion and …, 2016
|Games and Learning Alliance|
A De Gloria
Springer International Publishing, 2014