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Sophie Stellmach
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Look & touch: gaze-supported target acquisition
S Stellmach, R Dachselt
Proceedings of the SIGCHI conference on human factors in computing systems …, 2012
2202012
PaperLens: Advanced Magic Lens Interaction Above the Tabletop
M Spindler, S Stellmach, R Dachselt
ACM International Conference on Interactive Tabletops and Surfaces, 8, 2009
1702009
Electroencephalographic assessment of player experience: A pilot study in affective ludology
LE Nacke, S Stellmach, CA Lindley
Simulation & Gaming 42 (5), 632-655, 2011
1492011
Still looking: Investigating seamless gaze-supported selection, positioning, and manipulation of distant targets
S Stellmach, R Dachselt
Proceedings of the sigchi conference on human factors in computing systems …, 2013
1192013
Proxemics play: understanding proxemics for designing digital play experiences
F Mueller, S Stellmach, S Greenberg, A Dippon, S Boll, J Garner, R Khot, ...
Proceedings of the 2014 conference on Designing interactive systems, 533-542, 2014
912014
Advanced gaze visualizations for three-dimensional virtual environments
S Stellmach, L Nacke, R Dachselt
Proceedings of the 2010 symposium on eye-tracking research & Applications …, 2010
852010
Gameplay experience in a gaze interaction game
LE Nacke, S Stellmach, D Sasse, CA Lindley
arXiv preprint arXiv:1004.0259, 2010
762010
Designing gaze-supported multimodal interactions for the exploration of large image collections
S Stellmach, S Stober, A Nürnberger, R Dachselt
Proceedings of the 1st conference on novel gaze-controlled applications, 1-8, 2011
752011
Log who’s playing: psychophysiological game analysis made easy through event logging
L Nacke, C Lindley, S Stellmach
Fun and Games: Second International Conference, Eindhoven, The Netherlands …, 2008
652008
Investigating gaze-supported multimodal pan and zoom
S Stellmach, R Dachselt
Proceedings of the Symposium on Eye Tracking Research and Applications, 357-360, 2012
612012
What you look at is what you get: gaze-based user interfaces
R Jacob, S Stellmach
interactions 23 (5), 62-65, 2016
532016
Designing gaze-based user interfaces for steering in virtual environments
S Stellmach, R Dachselt
Proceedings of the symposium on eye tracking research and applications, 131-138, 2012
532012
Gaze-supported foot interaction in zoomable information spaces
F Göbel, K Klamka, A Siegel, S Vogt, S Stellmach, R Dachselt
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3059-3062, 2013
522013
3d attentional maps: aggregated gaze visualizations in three-dimensional virtual environments
S Stellmach, L Nacke, R Dachselt
Proceedings of the international conference on advanced visual interfaces …, 2010
502010
Holographic palm raycasting for targeting virtual objects
SK Tang, J Schwarz, JM Ray, S Stellmach, TM Gable, CL Meekhof, ...
US Patent 11,107,265, 2021
492021
Look & pedal: Hands-free navigation in zoomable information spaces through gaze-supported foot input
K Klamka, A Siegel, S Vogt, F Göbel, S Stellmach, R Dachselt
Proceedings of the 2015 ACM on international conference on multimodal …, 2015
492015
Discrete and continuous gestures for enabling hand rays
J Schwarz, SK Tang, CL Meekhof, NT Sharkasi, S Stellmach
US Patent 11,397,463, 2022
362022
LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments
LE Nacke, S Stellmach, D Sasse, J Niesenhaus, R Dachselt
Entertainment Computing 2 (4), 265-273, 2011
282011
The costs and benefits of combining gaze and hand gestures for remote interaction
Y Zhang, S Stellmach, A Sellen, A Blake
Human-Computer Interaction–INTERACT 2015: 15th IFIP TC 13 International …, 2015
272015
Investigating freehand pan and zoom
S Stellmach, M Jüttner, C Nywelt, J Schneider, R Dachselt
Oldenbourg Verlag, 2012
212012
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