Teemu H. Laine
Teemu H. Laine
Associate Professor, Ajou University
Geverifieerd e-mailadres voor ubilife.net - Homepage
Geciteerd door
Geciteerd door
Activity recognition on smartphones via sensor-fusion and kda-based svms
AM Khan, A Tufail, AM Khattak, TH Laine
International Journal of Distributed Sensor Networks, 2014
Data mining in personalizing distance education courses
W Hämäläinen, TH Laine, E Sutinen
Data Mining in E-learning 4, 157, 2006
Using Unity 3D to facilitate mobile augmented reality game development
SL Kim, HJ Suk, JH Kang, JM Jung, TH Laine, J Westlin
Internet of Things (WF-IoT), 2014 IEEE World Forum on, 21-26, 2014
Survey on context-aware pervasive learning environments
T Laine, M Joy
International Journal of Interactive Mobile Technologies (iJIM) 3 (1), 70-76, 2009
Enhancing Physical Education with Exergames and Wearable Technology
R Lindberg, J Seo, TH Laine
IEEE Transactions on Learning Technologies 9 (4), 328-341, 2016
Science Spots AR: a platform for science learning games with augmented reality
TH Laine, E Nygren, A Dirin, HJ Suk
Educational Technology Research and Development 64 (3), 507-531, 2016
Critical factors for technology integration in game-based pervasive learning spaces
TH Laine, CA Sedano, M Joy, E Sutinen
IEEE Transactions on Learning Technologies 3 (4), 294-306, 2010
Designing mobile augmented reality exergames
TH Laine, HJ Suk
Games and Culture 11 (5), 548-580, 2016
Where is the answer?: the importance of curiosity in pervasive mobile games
CI Sedano, TH Laine, M Vinni, E Sutinen
Proceedings of the 2007 conference on Future Play, 46-53, 2007
Mobile gateway for ubiquitous health care system using ZigBee and Bluetooth
TH Laine, C Lee, H Suk
2014 Eighth International Conference on Innovative Mobile and Internet …, 2014
Mobile Educational Augmented Reality Games: A Systematic Literature Review and Two Case Studies
TH Laine
Computers 7 (1), 19, 2018
On designing a pervasive mobile learning platform
TH Laine, M Vinni, C Islas Sedano, M Joy
ALT-J 18 (1), 3-17, 2010
User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices
A Dirin, TH Laine
Computers 7 (2), 33, 2018
Combining concept maps and bibliometric maps: First explorations
RK Buter, ECM Noyons, M Van Mackelenbergh, T Laine
Scientometrics 66 (2), 377-387, 2006
Story-based UFractions Mobile Game in South Africa: Contextualization Process and Multidimensional Playing Experiences.
E Turtiainen, S Blignaut, CJ Els, TH Laine, E Sutinen
STEG@ ICWL, 2009
Characteristics of pervasive learning environments in museum contexts
TH Laine, C Islas Sedano, M Vinni, MS Joy
Designing Hypercontextualized Games: A Case Study with LieksaMyst.
CI Sedano, E Sutinen, M Vinni, TH Laine
Educational Technology & Society 15 (2), 257-270, 2012
Uncovering the richness of an authentic living museum through pervasive learning environment
TH Laine, CI Sedano, M Vinni, E Sutinen
Advanced Learning Technologies, 2009. ICALT 2009. Ninth IEEE International …, 2009
Detecting boredom from eye gaze and EEG
J Kim, J Seo, TH Laine
Biomedical Signal Processing and Control 46, 302-313, 2018
Motivations for play in the UFractions mobile game in three countries
E Nygren, E Sutinen, AS Blignaut, TH Laine, CJ Els
International Journal of Mobile and Blended Learning (IJMBL) 4 (2), 30-48, 2012
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