Gaming well: links between videogames and flourishing mental health CM Jones, L Scholes, D Johnson, M Katsikitis, MC Carras Frontiers in psychology 5, 260, 2014 | 223 | 2014 |
I PLAY AT WORK—ten principles for transforming work processes through gamification F Oprescu, C Jones, M Katsikitis Frontiers in psychology 5, 14, 2014 | 215 | 2014 |
How the DPSIR framework can be used for structuring problems and facilitating empirical research in coastal systems RL Lewison, MA Rudd, W Al-Hayek, C Baldwin, M Beger, SN Lieske, ... Environmental Science & Policy 56, 110-119, 2016 | 155 | 2016 |
The best possible selves intervention: A review of the literature to evaluate efficacy and guide future research PM Loveday, GP Lovell, CM Jones Journal of Happiness Studies 19 (2), 607-628, 2018 | 93 | 2018 |
Automatic recognition of affective cues in the speech of car drivers to allow appropriate responses CM Jones, IM Jonsson Proceedings of the 17th Australia Conference on Computer-Human Interaction …, 2005 | 92 | 2005 |
Do work placements improve final year academic performance or do high-calibre students choose to do work placements? CM Jones, JP Green, HE Higson Studies in Higher Education 42 (6), 976-992, 2017 | 79 | 2017 |
Videogames and wellbeing: A comprehensive review D Johnson, C Jones, L Scholes, M Carras Young and Well Cooperative Research Centre, 2013 | 69 | 2013 |
Biometric valence and arousal recognition CM Jones, T Troen Proceedings of the 19th Australasian conference on computer-human …, 2007 | 56 | 2007 |
A review of interactive technologies as support tools for the cultivation of mindfulness J Sliwinski, M Katsikitis, CM Jones Mindfulness 8 (5), 1150-1159, 2017 | 55 | 2017 |
N2E: Envisioning a process to support transition from nurse to educator M McAllister, F Oprescu, C Jones Contemporary Nurse 46 (2), 242-250, 2014 | 53 | 2014 |
Professional development needs of nurse educators. An Australian case study F Oprescu, M McAllister, D Duncan, C Jones Nurse Education in Practice 27, 165-168, 2017 | 52 | 2017 |
Educators who believe: Understanding the enthusiasm of teachers who use digital games in the classroom C Stieler-Hunt, CM Jones Research in Learning Technology 23, 2015 | 52 | 2015 |
The teachers' role in child sexual abuse prevention programs: Implications for teacher education L Scholes, C Jones, C Stieler-Hunt, B Rolfe, K Pozzebon Australian Journal of Teacher Education (Online) 37 (11), 109-136, 2012 | 49 | 2012 |
Performance analysis of acoustic emotion recognition for in-car conversational interfaces CM Jones, IM Jonsson International Conference on Universal Access in Human-Computer Interaction …, 2007 | 45 | 2007 |
Affective human-robotic interaction C Jones, A Deeming Affect and emotion in human-computer interaction, 175-185, 2008 | 41 | 2008 |
Acoustic emotion recognition for affective computer gaming C Jones, J Sutherland Affect and emotion in human-computer interaction, 209-219, 2008 | 41 | 2008 |
A professional development model to facilitate teacher adoption of interactive, immersive digital games for classroom learning C Stieler‐Hunt, C Jones British Journal of Educational Technology 50 (1), 264-279, 2019 | 40 | 2019 |
Mindful gaming: How digital games can improve mindfulness J Sliwinski, M Katsikitis, CM Jones IFIP Conference on Human-Computer Interaction, 167-184, 2015 | 39 | 2015 |
Using paralinguistic cues in speech to recognise emotions in older car drivers C Jones, IM Jonsson Affect and Emotion in Human-Computer Interaction, 229-240, 2008 | 37 | 2008 |
Steps towards empowerment: An examination of colleges, health services and universities M McAllister, L Mosel Williams, T Gamble, K Malko-Nyhan, CM Jones Contemporary Nurse 38 (1-2), 6-17, 2011 | 36 | 2011 |