Charlene Jennett
Charlene Jennett
Research Associate, University College London
Verified email at - Homepage
Cited by
Cited by
Measuring and defining the experience of immersion in games
C Jennett, AL Cox, P Cairns, S Dhoparee, A Epps, T Tijs, A Walton
International journal of human-computer studies 66 (9), 641-661, 2008
Designing for dabblers and deterring drop-outs in citizen science
A Eveleigh, C Jennett, A Blandford, P Brohan, AL Cox
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014
Motivations, learning and creativity in online citizen science
C Jennett, L Kloetzer, D Schneider, I Iacovides, AL Cox, M Gold, B Fuchs, ...
Journal of Science Communication 15 (3), 2016
“I want to be a captain! I want to be a captain!” gamification in the old weather citizen science project
A Eveleigh, C Jennett, S Lynn, AL Cox
Proceedings of the first international conference on gameful design …, 2013
Too close for comfort: A study of the effectiveness and acceptability of rich-media personalized advertising
M Malheiros, C Jennett, S Patel, S Brostoff, MA Sasse
Proceedings of the SIGCHI conference on human factors in computing systems …, 2012
Do games attract or sustain engagement in citizen science? A study of volunteer motivations
I Iacovides, C Jennett, C Cornish-Trestrail, AL Cox
CHI'13 extended abstracts on human factors in computing systems, 1101-1106, 2013
From urban planning and emergency training to Pokémon Go: applications of virtual reality GIS (VRGIS) and augmented reality GIS (ARGIS) in personal, public and environmental health
MN Kamel Boulos, Z Lu, P Guerrero, C Jennett, A Steed
International journal of health geographics 16, 1-11, 2017
Removing the HUD: the impact of non-diegetic game elements and expertise on player involvement
I Iacovides, A Cox, R Kennedy, P Cairns, C Jennett
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
Quantifying the experience of immersion in games
P Cairns, A Cox, N Berthouze, S Dhoparee, C Jennett
Cognitive Science of Games and Gameplay workshop at Cognitive Science, 26-29, 2006
Was I there? Impact of platform and headphones on 360 video immersion
A Tse, C Jennett, J Moore, Z Watson, J Rigby, AL Cox
Proceedings of the 2017 CHI conference extended abstracts on human factors …, 2017
On posture as a modality for expressing and recognizing emotions
N Bianchi-Berthouze, P Cairns, A Cox, C Jennett, WW Kim
Emotion and HCI workshop at BCS HCI London, 74-80, 2006
Is game immersion just another form of selective attention? An empirical investigation of real world dissociation in computer game immersion
CI Jennett
UCL (University College London), 2010
Being" in the game"
C Jennett, AL Cox, P Cairns
Investigating computer game immersion and the component real world dissociation
C Jennett, AL Cox, P Cairns
CHI'09 Extended Abstracts on Human Factors in Computing Systems, 3407-3412, 2009
Learning when serious: Psychophysiological evaluation of a technology-enhanced learning game
B Cowley, M Fantato, C Jennett, M Ruskov, N Ravaja
Journal of Educational Technology & Society 17 (1), 3-16, 2014
Exploring citizen psych-science and the motivations of errordiary volunteers
C Jennett, DJ Furniss, I Iacovides, S Wiseman, SJJ Gould, AL Cox
Human Computation 1 (2), 2014
The use of eyetracking for measuring immersion
AL Cox, P Cairns, N Berthouze, C Jennett
CogSci 2006 Workshop: What have eye movements told us so far, and what is next, 2006
Squeezy green balls: Promoting environmental awareness through playful interactions
C Jennett, I Iacovides, AL Cox, A Vikhanova, E Weigold, L Mostaghimi, ...
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
Learning by volunteer computing, thinking and gaming: What and how are volunteers learning by participating in Virtual Citizen Science?
L Kloetzer, D Scheider, C Jennett, I Iacovides, A Eveleigh, AL Cox, M Gold
Changing configurations of adult education in transitional times: Conference …, 2013
Eight guidelines for designing virtual citizen science projects
C Jennett, A Cox
Proceedings of the AAAI Conference on Human Computation and Crowdsourcing 2 …, 2014
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