Making deep games: Designing games with meaning and purpose DC Rusch Routledge, 2017 | 76 | 2017 |
Mechanisms of the soul-tackling the human condition in videogames DC Rusch Digital Games Research Association, 2009 | 67 | 2009 |
" Elude" designing depression DC Rusch Proceedings of the International Conference on the Foundations of Digital …, 2012 | 32 | 2012 |
Existential transformational game design: Harnessing the “psychomagic” of symbolic enactment DC Rusch, AM Phelps Frontiers in Psychology 11, 571522, 2020 | 25 | 2020 |
Emotional design of computer games and fiction films DC Rusch Computer Games as a Sociocultural Phenomenon: Games Without Frontiers War …, 2008 | 23 | 2008 |
Towards efficacy-centered game design patterns for brain injury rehabilitation: A data-driven approach J Cheng, C Putnam, DC Rusch Proceedings of the 17th International ACM SIGACCESS Conference on Computers …, 2015 | 22 | 2015 |
Games about love and trust? Harnessing the power of metaphors for experience design DC Rusch, MJ Weise Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 89-97, 2008 | 20 | 2008 |
21st century soul guides: Leveraging myth and ritual for game design DC Rusch DiGRA Nordic: Proceedings of 2018 International DiGRA Nordic Conference, 2018 | 13 | 2018 |
Staring Into The Abyss–A Close Reading of Silent Hill 2 D Rusch Well Played 1.0: Video Games, Value and Meaning, 235-354, 2009 | 11 | 2009 |
Barthes revisited: Perspectives on emotion strategies in computer games DC Rusch, N König Computerphilology Yearbook 2007, 2007 | 8 | 2007 |
Online Journalismus DC Rusch Frankfurt: Lang, 2006 | 8 | 2006 |
Existential, transformative game design DC Rusch JGSS 2 (2020), 1-39, 2020 | 7 | 2020 |
The Same New Kid in Yet Another Hood—Deep Game Design as Creative Arts Therapy? Designing Games with Meaning and Purpose SD Imus, DC Rusch Focal Press: Boca Raton, FL, USA, 167-191, 2016 | 6 | 2016 |
Barriers to learning about mental illness through empathy games–results of a user study on perfection B Harris, M Shattell, DC Rusch, MJ Zefeldt Well Played 56, 2015 | 6 | 2015 |
Games about mental health-Designing the experience of" What it's Like". DC Rusch FDG, 2014 | 6 | 2014 |
Supporting therapists in motion-based gaming for brain injury rehabilitation C Putnam, J Cheng, D Rusch, A Berthiaume, R Burke CHI'13 Extended Abstracts on Human Factors in Computing Systems, 391-396, 2013 | 6 | 2013 |
Mechanisms of the soul: Tackling the human condition DC Rusch Proceedings of DiGRA: Videogames, Breaking New Ground: Innovation in Games …, 2009 | 6 | 2009 |
Think smooth! The challenges, pleasures and pitfalls of WarioWare: Smooth Moves DC Rusch Eludamos: Journal for Computer Game Culture 1 (1), 2007 | 4 | 2007 |
Digital games and mental health R Kowert, CJ Ferguson, PC Fletcher, D Rusch Frontiers in Psychology 12, 713107, 2021 | 3 | 2021 |
Navigating existential, transformative game design AM Phelps, DC Rusch Proceedings of DiGRA 2020 Conference: Play Everywhere. Digital Games …, 2020 | 3 | 2020 |