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jean-marc labat
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The six facets of serious game design: a methodology enhanced by our design pattern library
B Marne, J Wisdom, B Huynh-Kim-Bang, JM Labat
21st Century Learning for 21st Century Skills: 7th European Conference of …, 2012
1662012
Jeux sérieux et pédagogie universitaire: de la conception à l’évaluation des apprentissages
E Sanchez, M Ney, JM Labat
Revue internationale des technologies en pédagogie universitaire 8 (1), 48-57, 2011
1022011
EIAH: Quel retour d'informations pour le tuteur?
JM Labat
Technologies de l'Information et de la Communication dans les Enseignements …, 2002
692002
Design patterns in serious games: A blue print for combining fun and learning
B Huynh-Kim-Bang, J Wisdom, JM Labat
Project SE-SG, 1-18, 2010
622010
Articuler motivation et apprentissage grâce aux facettes du jeu sérieux
B Marne, B Huynh-Kim-Bang, JM Labat
EIAH 2011-Conférence sur les Environnements Informatiques pour l …, 2011
602011
Environnements informatiques pour l'apprentissage humain
M Grandbastien, JM Labat
Hermes Lavoisier, 2006
542006
Analysing the relationship between learning styles and navigation behaviour in web-based educational system
N Bousbia, I Rebaï, JM Labat, A Balla
Knowledge Management & E-Learning: An International Journal 2 (4), 400-421, 2010
512010
Segae: A serious game authoring environment
A Yessad, JM Labat, F Kermorvant
2010 10th IEEE International Conference on Advanced Learning Technologies …, 2010
482010
How to evaluate competencies in game-based learning systems automatically?
P Thomas, JM Labat, M Muratet, A Yessad
Intelligent Tutoring Systems: 11th International Conference, ITS 2012 …, 2012
452012
Conceptual and technical frameworks for serious games
BC Ibáñez, B Marne, JM Labat
Proceedings of the 5th European conference on games based learning, 81-87, 2011
372011
Learners’ navigation behavior identification based on trace analysis
N Bousbia, I Rebaï, JM Labat, A Balla
User Modeling and User-Adapted Interaction 20, 455-494, 2010
362010
Discovering Prerequisite Structure of Skills through Probabilistic Association Rules Mining.
Y Chen, PH Wuillemin, JM Labat
International Educational Data Mining Society, 2015
312015
MoPPLiq: a model for pedagogical adaptation of serious game scenarios
B Marne, T Carron, JM Labat, I Marfisi-Schottman
2013 IEEE 13th International Conference on Advanced Learning Technologies …, 2013
312013
Model and authoring tool to help teachers adapt serious games to their educational contexts
B Marne, JM Labat
International Journal of Learning Technology 9 (2), 161-180, 2014
292014
La résolution de problèmes professionnels sur simulateur
P Pastré, P Parage, JF Richard, E Sander, JM Labat, M Futtersack
Activités 6 (6-1), 2009
272009
Perception de l'activité de l'apprenant dans un environnement de formation
N Bousbia, JM Labat
Environnements Informatiques pour l'Apprentissage Humain (EIAH 2007), 233-238, 2007
252007
Petri nets and ontologies: Tools for the" learning player" assessment in serious games
P Thomas, A Yessad, JM Labat
2011 IEEE 11th international conference on advanced learning technologies …, 2011
242011
Using the petri nets for the learner assessment in serious games
A Yessad, P Thomas, B Capdevila, JM Labat
Advances in Web-Based Learning–ICWL 2010: 9th International Conference …, 2010
232010
DIANE, a diagnosis system for arithmetical problem solving.
K Hakem, E Sander, JM Labat, JF Richard
AIED, 258-265, 2005
222005
Building on the case teaching method to generate learning games relevant to numerous educational fields
I Marfisi-Schottman, JM Labat, T Carron
2013 IEEE 13th International Conference on Advanced Learning Technologies …, 2013
212013
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