Using gameplay data to examine learning behavior patterns in a serious game J Kang, M Liu, W Qu Computers in Human Behavior 72, 757-770, 2017 | 113 | 2017 |
Examining learners’ perspective of taking a MOOC: reasons, excitement, and perception of usefulness M Liu, J Kang, E Mckelroy Educational Media International 52 (2), 129-146, 2015 | 112 | 2015 |
Understanding MOOCs as an emerging online learning tool: Perspectives from the students M Liu, J Kang, M Cao, M Lim, Y Ko, R Myers, A Schmitz Weiss American Journal of Distance Education 28 (3), 147-159, 2014 | 110 | 2014 |
Designing science learning with game-based approaches M Liu, JA Rosenblum, L Horton, J Kang Computers in the Schools 31 (1-2), 84-102, 2014 | 95 | 2014 |
Examining the use of Facebook and Twitter as an additional social space in a MOOC M Liu, E McKelroy, J Kang, J Harron, S Liu American Journal of Distance Education 30 (1), 14-26, 2016 | 76 | 2016 |
Using data to understand how to better design adaptive learning M Liu, J Kang, W Zou, H Lee, Z Pan, S Corliss Technology, Knowledge and Learning 22, 271-298, 2017 | 71 | 2017 |
Postdocs’ lab engagement predicts trajectories of PhD students’ skill development DF Feldon, K Litson, S Jeong, JM Blaney, J Kang, C Miller, K Griffin, ... Proceedings of the National Academy of Sciences 116 (42), 20910-20916, 2019 | 70 | 2019 |
What we can learn from the data: A multiple-case study examining behavior patterns by students with different characteristics in using a serious game M Liu, J Lee, J Kang, S Liu Technology, Knowledge and Learning 21, 33-57, 2016 | 51 | 2016 |
Examining teachers' use of iPads: Comfort level, perception, and use M Liu, CC Navarrete, R Scordino, J Kang, Y Ko, M Lim Journal of Research on Technology in Education 48 (3), 159-180, 2016 | 49 | 2016 |
Creating a multimedia enhanced problem-based learning environment for middle school science: Voices from the developers M Liu, L Horton, J Lee, J Kang, J Rosenblum, M O’Hair, CW Lu Interdisciplinary Journal of Problem-Based Learning 8 (1), 80-91, 2014 | 42 | 2014 |
Enhancing multimodal learning through personalized gesture recognition MJ Junokas, R Lindgren, J Kang, JW Morphew Journal of Computer Assisted Learning 34 (4), 350-357, 2018 | 39 | 2018 |
Using a ludic simulation to make learning of middle school space science fun M Liu, L Horton, J Kang, R Kimmons, J Lee International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5 …, 2013 | 33 | 2013 |
Mentoring relationships between doctoral students and postdocs in the lab sciences JM Blaney, J Kang, AM Wofford, DF Feldon Studies in Graduate and Postdoctoral Education 11 (3), 263-279, 2020 | 31 | 2020 |
Learning analytics as an assessment tool in serious games: A review of literature M Liu, J Kang, S Liu, W Zou, J Hodson Serious games and edutainment applications: Volume II, 537-563, 2017 | 31 | 2017 |
Attitude, achievement, and gender in a middle school science-based ludic simulation for learning R Kimmons, M Liu, J Kang, L Santana Journal of Educational Technology Systems 40 (4), 341-370, 2012 | 29 | 2012 |
An Embodied Cyberlearning Platform for Gestural Interaction with Cross‐Cutting Science Concepts R Lindgren, J Morphew, J Kang, M Junokas Mind Brain and Education 13 (1), 53-61, 2019 | 27 | 2019 |
Gesture patterns and learning in an embodied XR science simulation J Kang, M Diederich, R Lindgren, M Junokas Educational Technology & Society 24 (2), 77-92, 2021 | 24 | 2021 |
Examining through visualization what tools learners access as they play a serious game for middle school science M Liu, J Kang, J Lee, E Winzeler, S Liu Serious games analytics: Methodologies for performance measurement …, 2015 | 20 | 2015 |
Understanding embodied immersion in technology‐enabled embodied learning environments X Xu, J Kang, L Yan Journal of Computer Assisted Learning 38 (1), 103-119, 2022 | 19 | 2022 |
Exploring Emergent Features of Student Interaction within an Embodied Science Learning Simulation J Kang, R Lindgren, J Planey Multimodal Technologies and Interaction 2 (3), 39, 2018 | 19 | 2018 |