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Jason Wuertz
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A design framework for awareness cues in distributed multiplayer games
J Wuertz, SA Alharthi, WA Hamilton, S Bateman, C Gutwin, A Tang, ...
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
742018
Why players use pings and annotations in Dota 2
J Wuertz, S Bateman, A Tang
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
282017
Healthy lies: The effects of misrepresenting player health data on experience, behavior, and performance
J Wuertz, MV Birk, S Bateman
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
72019
The falling of momo: A myo-electric controlled game to support research in prosthesis training
A Tabor, A Kienzle, C Smith, A Watson, J Wuertz, D Hanna
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
72016
Healthy Lies
J Wuertz, MV Birk, S Bateman
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 1, 2019
2019
The Impact, use and design of game awareness widgets
JS Wuertz
University of New Brunswick, 2018
2018
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