A report on the crossmedia game epidemic menace I Lindt, JAN Ohlenburg, U Pankoke-Babatz, S Ghellal Computers in Entertainment (CIE) 5 (1), 8-es, 2007 | 95 | 2007 |
Explain yourself! transparency for positive ux in autonomous driving T Schneider, J Hois, A Rosenstein, S Ghellal, D Theofanou-Fülbier, ... Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 59 | 2021 |
Designing cross media games I Lindt, J Ohlenburg, U Pankoke-Babatz, S Ghellal, L Oppermann, ... 2nd International Workshop on Gaming Applications in Pervasive Computing …, 2005 | 55 | 2005 |
Combining multiple gaming interfaces in epidemic menace I Lindt, J Ohlenburg, U Pankoke-Babatz, W Prinz, S Ghellal CHI'06 Extended Abstracts on Human Factors in Computing Systems, 213-218, 2006 | 48 | 2006 |
Increasing the user experience in autonomous driving through different feedback modalities T Schneider, S Ghellal, S Love, ARS Gerlicher 26th International Conference on Intelligent User Interfaces, 7-10, 2021 | 22 | 2021 |
The remediation of nosferatu: exploring transmedia experiences S Ghellal, A Morrison, M Hassenzahl, B Schaufler Proceedings of the 2014 conference on Designing interactive systems, 617-626, 2014 | 13 | 2014 |
Interactive movie elements in a pervasive game S Ghellal, I Lindt Personal and Ubiquitous Computing 12, 307-315, 2008 | 13 | 2008 |
Report about the crossmedia game epidemic menace J Ohlenburg, I Lindt, U Pankoke-Babatz, S Ghellal proceedings of 3rd International Workshop on Pervasive Gaming Applications …, 2006 | 11 | 2006 |
Exploring the influence of non-diegetic and diegetic elements on the immersion of 2D games L Pfister, S Ghellal Proceedings of the 30th Australian Conference on Computer-Human Interaction …, 2018 | 10 | 2018 |
Exploring augmented live video streams for remote participation M Wittkämper, I Lindt, W Broll, J Ohlenburg, J Herling, S Ghellal CHI'07 extended abstracts on Human factors in computing systems, 1881-1886, 2007 | 9 | 2007 |
Sony Netservices Gmbh. Combining Multiple Gaming Interfaces in Epidemic Menace I Lindt, S Birlinghoven, J Ohlenburg, U Pankoke-babatz, W Prinz, ... CHI 6, 213-218, 0 | 8 | |
Mobile phones, sub-culture and presence R McCall, S Ghellal, J Rothauer | 6 | 2007 |
Don’t fail me! The Level 5 Autonomous Driving Information Dilemma regarding Transparency and User Experience T Schneider, J Hois, A Rosenstein, S Metzl, ARS Gerlicher, S Ghellal, ... Proceedings of the 28th International Conference on Intelligent User …, 2023 | 4 | 2023 |
The Interpretative Role of an Experiencer: How to Design for Meaningful Transmedia Experiences by Contrasting Ambiguous Vs. Prescribed Qualities S Ghellal | 4 | 2017 |
Transmedia perspectives S Ghellal, A Wiklund-Engblom, A Morrison, D Obal Media Convergence Handbook-Vol. 2: Firms and User Perspectives, 309-325, 2016 | 4 | 2016 |
Exploring mixed reality gaming interfaces S Ghellal, I Lindt, W Broll, U Pankoke-Babatz, W Prinz | 4 | 2006 |
The usage of gamification in language learning apps A Meier, S Ghellal, A Stiegler Hochschule der Medien, 2023 | 1 | 2023 |
The interpretative role of an experiencer S Ghellal, A Morrison Proceedings of the 29th Australian Conference on Computer-Human Interaction …, 2017 | 1 | 2017 |
Deliverable D4. 2: Business and Revenue Models T Söderlund, DM Svahn, SS Ghellal Integrated Project on Pervasive Gaming, 2005 | 1 | 2005 |
Towards Co-creative Interdisciplinary Exergame Design Processes: A Theory-Based Approach of a VR-Exergame Fall Prevention Training C Retz, A Braun, TJ Klotzbier, S Ghellal, N Schott Companion Proceedings of the Annual Symposium on Computer-Human Interaction …, 2023 | | 2023 |