Computer Go: an AI oriented survey B Bouzy, T Cazenave Artificial Intelligence 132 (1), 39-103, 2001 | 309 | 2001 |
Progressive strategies for Monte-Carlo tree search GMJ Chaslot, MHM Winands, H Herik, J Uiterwijk, B Bouzy New Mathematics and Natural Computation 4 (3), 343, 2008 | 306 | 2008 |
Monte Carlo go developments B Bouzy, B Helmstetter Advances in computer games 10, 159-174, 2004 | 209 | 2004 |
Progressive strategies for monte-carlo tree search G Chaslot, M Winands, J Uiterwijk, H Van Den Herik, B Bouzy, P Wang Proceedings of the 10th Joint Conference on Information Sciences (JCIS 2007 …, 2007 | 125 | 2007 |
Monte-carlo strategies for computer go G Chaslot, JT Saito, B Bouzy, J Uiterwijk, HJ Van Den Herik Proceedings of the 18th BeNeLux Conference on Artificial Intelligence, Namur …, 2006 | 119 | 2006 |
Associating domain-dependent knowledge and Monte Carlo approaches within a Go program B Bouzy Information Sciences 175 (4), 247-257, 2005 | 109 | 2005 |
Monte-Carlo Go reinforcement learning experiments B Bouzy, G Chaslot 2006 IEEE symposium on computational intelligence and games, 187-194, 2006 | 69 | 2006 |
Bayesian Generation and Integration of K-nearest-neighbor Patterns for 19x19 Go. B Bouzy, G Chaslot CIG, 2005 | 52 | 2005 |
Pathfinding in games A Botea, B Bouzy, M Buro, C Bauckhage, D Nau Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2013 | 50 | 2013 |
The monte-carlo approach in amazons J Kloetzer, H Iida, B Bouzy Proceedings of the Computer Games Workshop, 185-192, 2007 | 49 | 2007 |
Associating shallow and selective global tree search with Monte Carlo for 9× 9 Go B Bouzy International Conference on Computers and Games, 67-80, 2004 | 47 | 2004 |
Artificial and computational intelligence in games (dagstuhl seminar 12191) SM Lucas, M Mateas, M Preuss, P Spronck, J Togelius Dagstuhl Reports 2 (5), 2012 | 35 | 2012 |
Mathematical morphology applied to computer go B Bouzy International Journal of Pattern Recognition and Artificial Intelligence 17 …, 2003 | 35 | 2003 |
Using the object oriented paradigm to model context in computer go B Bouzy, T Cazenave Proceedings of the first international and interdisciplinary conference on …, 1997 | 35 | 1997 |
Move-pruning techniques for monte-carlo go B Bouzy Advances in computer games, 104-119, 2005 | 34 | 2005 |
Playing hanabi near-optimally B Bouzy Advances in Computer Games, 51-62, 2017 | 26 | 2017 |
Multi-agent learning experiments on repeated matrix games B Bouzy, M Métivier Proceedings of the 27th International Conference on Machine Learning (ICML …, 2010 | 25 | 2010 |
Modélisation cognitive du joueur de Go B Bouzy PhD thesis, Paris 6, 1995 | 22 | 1995 |
Monte-carlo fork search for cooperative path-finding B Bouzy Workshop on Computer Games, 1-15, 2013 | 16 | 2013 |
The move decision strategy of Indigo B Bouzy ICGA Journal 26 (1), 14-27, 2003 | 16 | 2003 |