Your gameplay says it all: Modelling motivation in tom clancy’s the division D Melhart, A Azadvar, A Canossa, A Liapis, GN Yannakakis 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 45 | 2019 |
PAGAN: Video affect annotation made easy D Melhart, A Liapis, GN Yannakakis 2019 8th International Conference on Affective Computing and Intelligent …, 2019 | 32 | 2019 |
Towards a Comprehensive Model of Mediating Frustration in Videogames D Melhart Game Studies 18 (1), 2018 | 16 | 2018 |
A study on affect model validity: Nominal vs ordinal labels D Melhart, K Sfikas, G Giannakakis, GYA Liapis Workshop on Artificial Intelligence in Affective Computing, 27-34, 2020 | 15 | 2020 |
Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch D Melhart, D Gravina, GN Yannakakis Proceedings of the 15th International Conference on the Foundations of …, 2020 | 13 | 2020 |
The Affect Game AnnotatIoN (AGAIN) dataset D Melhart, A Liapis, GN Yannakakis IEEE Transactions on Affective Computing 13 (4), 2171-2184, 2022 | 12 | 2022 |
Towards general models of player experience: A study within genres D Melhart, A Liapis, GN Yannakakis 2021 IEEE Conference on Games (CoG), 01-08, 2021 | 11 | 2021 |
I Feel I Feel You: A Theory of Mind Experiment in Games D Melhart, GN Yannakakis, A Liapis KI-Künstliche Intelligenz 34, 45-55, 2020 | 11 | 2020 |
The arousal video game annotation (AGAIN) dataset D Melhart, A Liapis, GN Yannakakis IEEE Transactions on Affective Computing 13 (4), 2171-2184, 2022 | 8 | 2022 |
Privileged information for modeling affect in the wild K Makantasis, D Melhart, A Liapis, GN Yannakakis 2021 9th International Conference on Affective Computing and Intelligent …, 2021 | 6 | 2021 |
Pyplt: Python preference learning toolbox E Camilleri, GN Yannakakis, D Melhart, A Liapis 2019 8th International Conference on Affective Computing and Intelligent …, 2019 | 4 | 2019 |
Trace it like you believe it: Time-continuous believability prediction C Pacheco, D Melhart, A Liapis, GN Yannakakis, D Perez-Liebana 2021 9th International Conference on Affective Computing and Intelligent …, 2021 | 3 | 2021 |
Investigating gaze interaction to support children’s gameplay S Papavlasopoulou, K Sharma, D Melhart, J Schellekens, S Lee-Cultura, ... International Journal of Child-Computer Interaction 30, 100349, 2021 | 2 | 2021 |
An Experiment on Game Facet Combination\ RP Prager, L Troost, S Brüggenjürgen, D Melhart, G Yannakakis, ... 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 2 | 2019 |
PAGAN: Platform for Audiovisual General-purpose ANnotation D Melhart, A Liapis, GN Yannakakis | 2* | |
The Ethics of AI in Games D Melhart, J Togelius, B Mikkelsen, C Holmgård, GN Yannakakis IEEE Transactions on Affective Computing, 2023 | | 2023 |
Multiplayer Tension In the Wild: A Hearthstone Case P Mavromoustakos-Blom, D Melhart, A Liapis, GN Yannakakis, S Bakkes, ... Proceedings of the 18th International Conference on the Foundations of …, 2023 | | 2023 |
User experience modeling for gaming applications GN Yannakakis, CH Pedersen, D Melhart, L Henriksen US Patent 11,325,048, 2022 | | 2022 |
Discrete versus Ordinal Time-Continuous Believability Assessment C Pacheco, D Melhart, A Liapis, GN Yannakakis, D Perez-Liebana 2021 9th International Conference on Affective Computing and Intelligent …, 2021 | | 2021 |
The anatomy of gameplay: general affect prediction across games and genres D Melhart University of Malta, 2021 | | 2021 |