Santiago Ontañón
Santiago Ontañón
Associate Professor of Computer Science, Drexel University
Geverifieerd e-mailadres voor drexel.edu - Homepage
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A survey of real-time strategy game AI research and competition in StarCraft
S Ontanón, G Synnaeve, A Uriarte, F Richoux, D Churchill, M Preuss
IEEE Transactions on Computational Intelligence and AI in games 5 (4), 293-311, 2013
3682013
Case-based planning and execution for real-time strategy games
S Ontañón, K Mishra, N Sugandh, A Ram
International Conference on Case-Based Reasoning, 164-178, 2007
1952007
The combinatorial multi-armed bandit problem and its application to real-time strategy games
S Ontanón
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference, 2013
982013
On-line Case‐Based Planning
S Ontañón, K Mishra, N Sugandh, A Ram
Computational Intelligence 26 (1), 84-119, 2010
982010
Drama management and player modeling for interactive fiction games
M Sharma, S Ontañón, M Mehta, A Ram
Computational Intelligence 26 (2), 183-211, 2010
722010
Learning and joint deliberation through argumentation in multiagent systems
S Ontañón, E Plaza
Proceedings of the 6th international joint conference on Autonomous agents …, 2007
652007
Kiting in RTS games using influence maps
A Uriarte, S Ontanón
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, 2012
602012
Adversarial hierarchical-task network planning for complex real-time games
S Ontanón, M Buro
Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015
582015
Ensemble case-based reasoning: Collaboration policies for multiagent cooperative CBR
E Plaza, S Ontañón
International Conference on Case-Based Reasoning, 437-451, 2001
562001
Amalgams: A formal approach for combining multiple case solutions
S Ontañón, E Plaza
International Conference on Case-Based Reasoning, 257-271, 2010
552010
Experiments in Map Generation using Markov Chains
S Snodgrass, S Ontañón
Foundations of Digital Games (FDG), 2014
482014
Similarity Measures over Refinement Graphs
S Ontanón, E Plaza
Machine Learning, 2012
472012
Combinatorial multi-armed bandits for real-time strategy games
S Ontanón
Journal of Artificial Intelligence Research 58, 665-702, 2017
452017
The vglc: The video game level corpus
AJ Summerville, S Snodgrass, M Mateas, S Ontanón
arXiv preprint arXiv:1606.07487, 2016
422016
Learning from human demonstrations for real-time case-based planning
S Ontanón, K Bonnette, P Mahindrakar, MA Gómez-Martín, K Long, ...
422009
Learning from demonstration and case-based planning for real-time strategy games
S Ontañón, K Mishra, N Sugandh, A Ram
Soft Computing Applications in Industry, 293-310, 2008
422008
The explanatory power of symbolic similarity in case-based reasoning
E Plaza, E Armengol, S Ontañón
Artificial Intelligence Review 24 (2), 145-161, 2005
422005
Situation assessment for plan retrieval in real-time strategy games
K Mishra, S Ontañón, A Ram
European Conference on Case-Based Reasoning, 355-369, 2008
402008
Towards Player Preference Modeling for Drama Management in Interactive Stories.
M Sharma, S Ontanón, CR Strong, M Mehta, A Ram
FLAIRS Conference, 571-576, 2007
402007
Game-tree search over high-level game states in RTS games
A Uriarte, S Ontanón
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
392014
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